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ambient-whisper
08-09-2003, 10:37 PM
not sure if i posted this guy earlier. but here goes the update if i have :)

its just a zbrush viewport screenie :) so no displacements or fancy stuff going on here.

http://ambient-whisper.cgcommunity.com/images_dump/baby-cavetroll-09.jpg

JFFORTIN
08-09-2003, 11:02 PM
hahahah pretty cool Martin l like it....................

ambient-whisper
08-10-2003, 01:03 AM
quick texture test. gonna redo it tho.

http://209.132.69.82/uploaded_from_zbc/200308/user_image-1060473272ucj.jpg

Ckerr812
08-10-2003, 01:08 AM
Looks nice, but lets see it move! :)

ambient-whisper
08-10-2003, 01:32 AM
upload rigging/animation knowledge ... ( here ) ...
ill pick it up when its done ;)

for now its just model.

tjnyc
08-10-2003, 01:43 AM
Whoa! Ambient, REAL NICE work. How in the world did you get the back like that? Did you apply a texture or did you detail it in?

chi
08-10-2003, 05:20 AM
heh looking at it now....it reminds me of this baby in a spike and mike? festival...well not in the festival but in one of the shorts...yeah well kai would know it...anyways its looking good....but hes gonna need his mommy and daddy....umm i'm going back to work now.


:wise:

paconavarro
08-10-2003, 05:21 AM
Ambient thats a great model... I think Ill take a look at Zbrush soon :)

ceql
08-10-2003, 06:09 AM
lol Awesome! :D

btw, how long does it usually take you to detail a model like that using ZBrush?

mv
08-10-2003, 09:36 AM
:buttrock: great..that back texture is awesome. And he really looks like a baby cave troll! keep it up!

meatsack
08-10-2003, 09:42 AM
wow..zbrush has come along way!!! With people like you cranking out this level of stuff, they should be big in no time!
Amazing work!

Do you mapp this in zbrush, or that handled outside the program? Just curious..thanks

road to hell
08-10-2003, 11:26 AM
jeje other character cavetroll :D. Its very fine :applause: , but the model donīt be better that it had the mouth close by the base model?

Raul-Reznek
08-10-2003, 02:06 PM
bastard! :D haha jk

looks cool but the ears are far too small man, the face lacks information.

keep going! :beer:

ambient-whisper
08-10-2003, 04:01 PM
Originally posted by meatsack
wow..zbrush has come along way!!! With people like you cranking out this level of stuff, they should be big in no time!
Amazing work!

Do you mapp this in zbrush, or that handled outside the program? Just curious..thanks

hey guys :) thanks

btw. i uved him inside wings3d. its pretty awesome.
the texture was painted inside zbrush as well. just a quick test. :D

Whoa! Ambient, REAL NICE work. How in the world did you get the back like that? Did you apply a texture or did you detail it in?

did the detail in. :)

Mr.Sanders
08-10-2003, 05:40 PM
Freaky fingers :)
A really nice model, but in my opinion the thighs lack some detail compared to the rest of the skin.
The back is really amazing stuff !

ambient-whisper
08-10-2003, 06:57 PM
Originally posted by Raul-Reznek
bastard! :D haha jk

looks cool but the ears are far too small man, the face lacks information.

keep going! :beer:

ears are fine heres my reference.


cheers.

http://www.sideshowtoy.com/placed/lotr/tf02_troll02.jpg

Bluemilk
08-10-2003, 07:23 PM
Real nice
I take it this model was built inside another app and not soley created in ZB, could we see the model (lo rez cage) before it went into ZB, that way we can gauge what has been done to it.
Again real nice.

ambient-whisper
08-10-2003, 08:26 PM
sure heres the original from clay.

http://209.132.69.82/uploaded_from_zbc/200308/user_image-1060204886rnv.jpg

evanM
08-11-2003, 07:08 AM
ambient-whisper - very nice. I love it :)

nina
08-11-2003, 10:39 AM
Good work!
I agree with Mr.Sanders about the details for the rest of the body.
Amazing back u got here. Some wires?

Bluemilk
08-12-2003, 02:00 PM
Any updates, i for one am looking forward to see the progression and would second for some wires.
You gonna enter the cgchallenge Martin?

Edouard
08-14-2003, 09:52 AM
Verry nice work, this cave troll is cute:D

ambient-whisper
08-27-2003, 08:56 PM
http://209.132.69.82/uploaded_from_zbc/200308/user_image-1061303839zwk.jpg

orozimbo
08-27-2003, 09:28 PM
Hey ambient-whisper, I think you have enough compliments about you work...mmm, what a hell...Itīs great!

I saw many objects that you already modeled. A lot of than have a high level of details in a huge amouth of polygons, I donīt know about the images you use, but I believe they are huge too. My question is:

"This characters are viables in terms of animation?"

Iīd like to know were we can go with standards computers. The size of images we can use in maps or the amouth of polygons we can use. I think your answer can be valiable to new professionals set their workflows (including me, of course). Thanks, in advance...


Inté,
Guilherme Lopes

gmask
08-27-2003, 09:31 PM
>>>"This characters are viables in terms of animation?"

Probably not but you generally don't animate with the hi-rez version of the character. Instead you create a low res or sectioned version for use while animating and then turn on or reconnect the hi-rez version when youa re ready to test deformations and render.

pogonip
02-11-2004, 09:01 AM
All hail zbrush and artists who can understand the interface !!

ambient-whisper
02-11-2004, 02:38 PM
Originally posted by pogonip
All hail zbrush and artists who can understand the interface !!

its a LOT simpler than you think ( especially the upcomming version ). you'll see

ETJ
02-11-2004, 04:43 PM
very nice. Im seeing alot of decent stuff being done with Zbrush nowadays...very organic.Has anyone nailed a pipeline for getting this detail out of ZB and back into an animation/rendering package?

GI-JOe2k
02-11-2004, 07:15 PM
great work.
the model with Zbrush is very cool.

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