Gal
09-18-2009, 01:51 PM
hey, something i've noticed recently. a bug? or just how mr works?
i have 1 object with a few mia shaders on it that include mild blur reflection(0.8, rays 8) and blur refract on 1 object/shader (0.6, rays 30) this renders in normal default grid scale at 3mins a frame. when moving this into a larger scene, which is relatively simple. large ibl and a further back imageplane.. scene is scaled x10 including all nodes(there are no procedural nodes).. rendertime becomes 35mins (x10).
i assume it has to do with the reflection blur/refract blur sampling/tracing which is affected by scale?.
any ideas why this happens?
could it be clipping ranges, must i introduce max distance (the ibl is considered as exit color right? so ibl should still work fine).
i have 1 object with a few mia shaders on it that include mild blur reflection(0.8, rays 8) and blur refract on 1 object/shader (0.6, rays 30) this renders in normal default grid scale at 3mins a frame. when moving this into a larger scene, which is relatively simple. large ibl and a further back imageplane.. scene is scaled x10 including all nodes(there are no procedural nodes).. rendertime becomes 35mins (x10).
i assume it has to do with the reflection blur/refract blur sampling/tracing which is affected by scale?.
any ideas why this happens?
could it be clipping ranges, must i introduce max distance (the ibl is considered as exit color right? so ibl should still work fine).
