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View Full Version : Maya nCloth - Reversed input mesh


dbalmert
09-18-2009, 05:09 AM
I'm having a devil of a time with my cloth mesh.

I imported a version of my character, which has ncloth in the scene. Now, in the original file, nothing is wrong. Everything works fine.

But when I imported it, did some stuff (LOTS of key framing which I refuse to scrap) and saved, I look at the Input Mesh versus the Current mesh and one of them is flipped the wrong way. If I try to rotate one, the other rotates with it. How the hell did I rotate one and not the other in the first place?

It's driving me mad - either the final mesh is incorrectly simulated or it's simulated correctly but put on my character backwards!

here's a stripped down version of the mb file. Someone please help me with this. It should be an easy fixed but I just don't know anything about ncloth and I can't find any solutions online.


http://www.dynamitarchive.com/archives/dan/wtfcape.mb


Thanks in advance

skealeye
09-22-2009, 04:35 PM
u must have moved it by mistake

type into the command line:


delete transformGeometry1;



then u should be good to go.

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09-22-2009, 04:35 PM
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