dbalmert
09-18-2009, 05:09 AM
I'm having a devil of a time with my cloth mesh.
I imported a version of my character, which has ncloth in the scene. Now, in the original file, nothing is wrong. Everything works fine.
But when I imported it, did some stuff (LOTS of key framing which I refuse to scrap) and saved, I look at the Input Mesh versus the Current mesh and one of them is flipped the wrong way. If I try to rotate one, the other rotates with it. How the hell did I rotate one and not the other in the first place?
It's driving me mad - either the final mesh is incorrectly simulated or it's simulated correctly but put on my character backwards!
here's a stripped down version of the mb file. Someone please help me with this. It should be an easy fixed but I just don't know anything about ncloth and I can't find any solutions online.
http://www.dynamitarchive.com/archives/dan/wtfcape.mb
Thanks in advance
I imported a version of my character, which has ncloth in the scene. Now, in the original file, nothing is wrong. Everything works fine.
But when I imported it, did some stuff (LOTS of key framing which I refuse to scrap) and saved, I look at the Input Mesh versus the Current mesh and one of them is flipped the wrong way. If I try to rotate one, the other rotates with it. How the hell did I rotate one and not the other in the first place?
It's driving me mad - either the final mesh is incorrectly simulated or it's simulated correctly but put on my character backwards!
here's a stripped down version of the mb file. Someone please help me with this. It should be an easy fixed but I just don't know anything about ncloth and I can't find any solutions online.
http://www.dynamitarchive.com/archives/dan/wtfcape.mb
Thanks in advance
