PDA

View Full Version : [Xpresso] Determine vertex position after Deformation


Klingberg
09-16-2009, 09:31 AM
I want to put an Object at the position of certain vertex of a mesh, which itself works without any problems. After deforming the object with the jiggle-deformer the position of the point remains at the undeformed position. I already tried changing the priority of the Xpresso-Tag, which didn't help.

How can I use the vertex position after deforming the object, preferably without baking?

mazab
09-16-2009, 09:36 AM
Use the Point node to get your Point Position and make sure you checked "Use Deformed Points" inside the node Attributes.

Klingberg
09-16-2009, 09:37 AM
Yes, that helped! Thanks!

ollle
09-16-2009, 09:38 AM
Isn't there in the point node an option "use deformed points"?

CGTalk Moderation
09-16-2009, 09:38 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.