waderyer
08-09-2003, 01:23 AM
Hi all,
So I'm looking to get some advice on texturing. I'm working on a new character which is basically just a big honking piece of geometry. In the past I my characters had separate pieces for a head, arms, etc., so I could easily just throw a cylindrical map and be good. Now, my current character, "Blobbert",:
http://www.ryerdesign.com/inprogress/blobbert.jpg
http://www.ryerdesign.com/inprogress/blobbert_wire.jpg
is a bit more complicated. He's fairly heavy, and I'm looking to add all kinds of warts, bumps, scars and what have you. So I as you brilliant people out there. What should I do? Break it up into different textures or geometry? Dive into Deep Paint 3D?
...buller??
Thanks in advance!
-Wade
So I'm looking to get some advice on texturing. I'm working on a new character which is basically just a big honking piece of geometry. In the past I my characters had separate pieces for a head, arms, etc., so I could easily just throw a cylindrical map and be good. Now, my current character, "Blobbert",:
http://www.ryerdesign.com/inprogress/blobbert.jpg
http://www.ryerdesign.com/inprogress/blobbert_wire.jpg
is a bit more complicated. He's fairly heavy, and I'm looking to add all kinds of warts, bumps, scars and what have you. So I as you brilliant people out there. What should I do? Break it up into different textures or geometry? Dive into Deep Paint 3D?
...buller??
Thanks in advance!
-Wade
