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psyc3d
08-09-2003, 01:19 AM
Hi all I have been working on this model for a while, but havent had time to do much in recent months.

Here is my progress on teh model so far, the texture is a test so far I need to paint the full textures next.

I look forward to getting some feedback on the model so far.

Thanks

cybernaut
08-09-2003, 02:17 AM
Nicely done so far!!! :)

IMHO Possible areas for improvement are:

- Mouth - The upper lip edge should probably be more defined and sharp. It looks as if the lip stick is going farther out around the mouth than it should. The corners of the mouth are looking a bit "Joker-esk" (Jack N's Joker) kind of creepy. I'd recomend finding some more reference images of mouths to study.

- Nose - The porportion is fairy good But the nostril shapes could be slightly refined to look more sexy, if a nose can actuially be sexy. I could also be wrong about the nose as this is only one shot from one angle.

- Eyes - It might just be me but the outer corners of the eyes look like they don't wrap around the head quite enough, this has a flattening effect on the face. The eye shape itself looks pinched at the outer corners like shes just starting to squint.

Keep in mind these are just opinions and I am in no means an expert in this area.

Keep up the great work

Cheers :beer:

psyc3d
08-09-2003, 07:40 AM
Thanks for the feed back, here are some smaller wireframe views of the model.

psyc3d
08-09-2003, 07:42 AM
body

DKNY
08-09-2003, 07:56 AM
WOW~~~~~i think i can sleep at night!!!:D :D :D

psyc3d
08-11-2003, 08:39 AM
Here is an update of the model after tweaking the mouth nose and eyes a little more.

Feedback would be greatly appreciated.

cybernaut
08-11-2003, 04:01 PM
Great improvement!!!:applause:

More C&C

- Mouth - You got rid of that Joker-esk grin which is great. It looks much more natural now. Something else to think about would be to make the shape of the mouth more oval and less diamond. What I mean by less diamond is that both the upper and lower lips seem to come to a point in the midlle of the face, again with that puckering effect. Maybe putting a bit more volume in them would help; but try not to loose those nice crisp edges. Think of Angeline Jolie lips only not necessarily that extreme.

- Nose - The nostril are still quite large and seem to be flareing out a fare bit. Some minor tweeking will fix that issue. I also noticed that the bridge of the nose is a very uniform from top to bottom. Noses are often thinner near the top and get thicker as it goes down to meet the the nostrils.

- Eyes - Fixing the corner pinch really helped, great work!; however, for some reason they still have a bulging effect. I'm not really sure what to suggest for that. Maybe your eye balls are too large in proportion to the head? If you could post a couple more shots from different angles I could maybe see more clearly whats going on. thanks

Keep it up. Your making great progress :buttrock:

psyc3d
08-11-2003, 07:51 PM
Thanks for the input on the eyses and the mouth.

As far as the eyes go I wanted the eyes to be a little larger but I could make them a little smaller and more in proportion to the rest of the head.

I have been battling with the lips for a while now but I am getting there I wil work some more on them tonight and see how they come along.

thanks for the feed back so far

psyc3d
08-15-2003, 05:39 AM
Here are the updates I have reworked the nose and the eyes as per the critiques so far. I am looking for some more critique please if anyone has any for me.

THanks

psyc3d
08-15-2003, 06:25 AM
Here is the body of the head model in the previous posts

Again I would like some critique if anyone has one thanks.

cybernaut
08-15-2003, 06:47 AM
Looking good, it's coming together nicely. I like the no light coming out of her nose alteration, makes it look more ...nose-like :).

I do see some very subtle changes to said areas but would really like to see more aggressive changes. The eyes and mouth areas, I'm sorry to say, still don't quite have that sexy young girl thing happening, at least to me. I think one thing that is obscuring proper analysis of her feature is her makeup. Makeup can be used to conceal, and in this case its concealing her features. I always like to view a wip human model in default grey mode without hair and eye lashes and textures, just effective lighting and views from different angles. That said, I would love to see some basic grey versions your creation. I may be able to more accurately assess what it is that I see as "not quite there" and give you more specific advice, if you would like. Thanks :)

Great stuff!!!

psyc3d
08-30-2003, 09:34 AM
I have made some major tweaks to the head model after close scrutiny I was able to narrow down the issues with the head and made the appropriate corrections to it.

here is an update to the head model I have been working on, the bosy is done if anyone is interested feel free to post a request and I will post pics.

Wireframe and Viewport capture are available if anyone is interested.

Comments are welcome.

psyc3d
08-30-2003, 10:11 AM
low poly wire

psyc3d
08-30-2003, 10:12 AM
higher poly

psyc3d
08-30-2003, 10:15 AM
Just a note

The breasts are closer together than normal as they are modelled to be inside a tight shirt not hanging free.

psyc3d
08-30-2003, 05:04 PM
anyone have any critique before I continue with the texturing and start rigging the model.

thanks

cybernaut
08-30-2003, 06:18 PM
Looking good!!!

C&C

The head is looking much better but You may want to adjust the skull profile shape slightly, it seems rather bulbus.

The arms seem a little long and could probably be shortened to a more natural length. Remember the tip "a person's arm span is roughly equal to their height".

Good luck with the texturing :)

psyc3d
08-30-2003, 07:39 PM
I shortened the arms a little this morning they are now 2 inches shorter than the height. I had them the same as the height before but they did look rather long.

thanks for the critique

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