kelasa
09-15-2009, 05:32 PM
I've created a character for a videogame. The character was made at a super small size. Not just lo-poly but small on the Maya workspace to where I had to zoom the camera way in to even see my character.
I imported about 16 subtools worth of geometry and textured it using ZBrush. A problem I've encountered, is my normal mapping software is saying the hi-rez geometry ( ZBrush ) is really too small in diameter in order for it to be able to generate a decent normal map.
I know how to scale geometry in ZBrush. Is there a way though to be able to scale all my subtools at once, so as to keep them proportioned without too much fuss?
I imported about 16 subtools worth of geometry and textured it using ZBrush. A problem I've encountered, is my normal mapping software is saying the hi-rez geometry ( ZBrush ) is really too small in diameter in order for it to be able to generate a decent normal map.
I know how to scale geometry in ZBrush. Is there a way though to be able to scale all my subtools at once, so as to keep them proportioned without too much fuss?
