amade
09-15-2009, 09:23 AM
Hi all!
I've a question that's resulted from a discussion from another forum (not totally graphically centered). Mostly it's about the term Bump Mapping.
I'm aware of what heightmap does, the differences between it and displacement maps and normal maps, etc... Now, the argument goes that Height map, Displacement map, Normal Map and such (all of them do different things) are referred to as Bump maps. To reiterate the point, some say Bump Mapping is a general term for the types of mapping that deals with lighting calculation on the geometry.
Then there's others who say that Bump Mapping is a type of mapping by itself, e.g Bump map != normal map, heightmap, etc. The way it's usually explained is bump maps are similar to height maps but aren't height maps (huh?) or that bump maps is a different name for height maps (huh? again).
So I went through various resources to get the record straight but it does appear as if the terms are interchangeable. I've had a look at wikipedia as well, but I don't trust it much as some things are vague or inconsistent when referring to the terms used. Looking at Blender's manual it seems to regard Bump Mapping as a type of mapping by itself, though it sounds more like it was referring to height maps. In this link http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter08.html it says that normal mapping is a type of bump map.
So I'm pretty confused. Not at how these different types of mapping work, but at the terms that apply to them. Can anyone help set the record straight for me?
Many thanks in advance.
I've a question that's resulted from a discussion from another forum (not totally graphically centered). Mostly it's about the term Bump Mapping.
I'm aware of what heightmap does, the differences between it and displacement maps and normal maps, etc... Now, the argument goes that Height map, Displacement map, Normal Map and such (all of them do different things) are referred to as Bump maps. To reiterate the point, some say Bump Mapping is a general term for the types of mapping that deals with lighting calculation on the geometry.
Then there's others who say that Bump Mapping is a type of mapping by itself, e.g Bump map != normal map, heightmap, etc. The way it's usually explained is bump maps are similar to height maps but aren't height maps (huh?) or that bump maps is a different name for height maps (huh? again).
So I went through various resources to get the record straight but it does appear as if the terms are interchangeable. I've had a look at wikipedia as well, but I don't trust it much as some things are vague or inconsistent when referring to the terms used. Looking at Blender's manual it seems to regard Bump Mapping as a type of mapping by itself, though it sounds more like it was referring to height maps. In this link http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter08.html it says that normal mapping is a type of bump map.
So I'm pretty confused. Not at how these different types of mapping work, but at the terms that apply to them. Can anyone help set the record straight for me?
Many thanks in advance.
