_Icarus
05-15-2002, 03:54 AM
I am in the middle of texturing my caracter for an animation. The caracter is a realistic looking slightly caracature guy. I am in the middle of texturing his face. So far I have specular, color, diffuse, and bump, which I am mostly having problems with. I need this guy to have good wrinckles but not too many, and whenever I paint them in photoshop they just turn out looking more like ditches in skin. Thats the bump problem. Overall there is much to improve cause he looks way too clean so I'd like to hear some comment on improving this guy!
His skin is ment to be quite pale and red in parts because of the cold enviroment that he is in.
http://www.english-magazine.com/headtexture.jpg
P.S. I am using maya 4 and PS 6
update:
http://www.english-magazine.com/headtexture03.jpg
His skin is ment to be quite pale and red in parts because of the cold enviroment that he is in.
http://www.english-magazine.com/headtexture.jpg
P.S. I am using maya 4 and PS 6
update:
http://www.english-magazine.com/headtexture03.jpg
