View Full Version : Memory error with no geometry
Running Maya 5 on a dual Gig pc with 2 gigs of Ram, and it won't render out a 10,000 x 5,000 px image because "memory exception thrown". It does this even if there is NO geometry in the scene. Sometimes it crashes the program. Any ideas? It has no problem rendering out smaller images.
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boraddd
08-08-2003, 08:38 PM
you can try to save your seen and than kick the render from the command line or shell....
I've tried doing it from the command line, same result. I don't think that would work since all that would accomplish is saving memory, and I think 2 gigs should definitely be enough to render out a 10,000 pixel black frame. Or is it?
dmcgrath
08-08-2003, 09:18 PM
Search the forums here for rendering large images. There is a MEL script that will tile cameras for you and let you render a huge image like that. But, you should be able to render something at least 5000X2500 pixels. I could do it at my school, and they only have Dual 833Mhz PCs with a gig or RAM or so.
trthing
08-08-2003, 09:29 PM
Batch render worked here; render view crashed Maya; didn't try command line.
pyromania
08-08-2003, 09:41 PM
What if you rendered the image as seperate regions with batch render. Split the image into 2 or four images, then re assembled them.
Something like,
render -xl 0 -xr 4999 -yl 0 -yh 5000 -im left_side -of bmp file.mb
render -xl 5000 -xr 10000 -yl 0 -yh 5000 -im right_side -of bmp file.mb
That would give you two pieces that you can take into photoshop or something, and piece back together.
DeathBrain
08-08-2003, 09:43 PM
"memory exception thrown" ?
This will help (http://www.aliaswavefront.com/eng/support/maya/knowledgebase/rendering/optimization/index.jhtml) :)
But be a member first :scream:
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