mypeople
09-14-2009, 06:59 AM
ive been thinking of leaving softimage for modeling. i'm thinking of picking up modo since so affordable.i was wondering if anyone can tell me if modo can do somethings that i really love about XSI.
1. i can select one edge and select another edge then xsi will seclect the 'loop or path' of edges between those two edges. extremely useful and i use this all the time. i can do this for faces and points too. can modo do this?
2. if i have some faces selected and they're not flat but all random, i can hold control and scale in Y for example and it snaps while scaling and i get perfectly flat faces now. this can work in local mode or however i have my manipulator set. also extremely useful.
3. i clone alot of my stuff so for example, ill clone half of my characters face, scale -1 in x and ill put that model in subd mode and i can model on my poly model and see it update on the subd model. i work like that with a ton of stuff.
4. xsi has the explorer and if i'm working on a mesh xsi keeps a history of all the tools ive used and moves ive used and i can go in at anytime and click on one of those nodes and change options or re-arrange or delete nodes i no longer want. this is one of the most useful things that i want most in modo, does modo have something like this? i guess you can could call it history?
5. deform a high res mesh using a low res mesh? for example i have a mesh of a ton of bolts and i want to have them kinda wrap around a surface, i can create a super simple poly plane and set all those bolts to deform using that new mesh and now when i move the points on my low res the high res is weighted to it and its very easy way to deform objects.
6. i use to use wings 3d years ago and it had a connect points command, just curious if modo has anything like this. i can select a row of points and run connect and it draws a line to all those points now.
7. i sometimes select a lot of faces and move them in their Y normal independently of each other. i can do the same thing with scaling and rotation too. so instead of grabbing a lot of newly extruded faces and moving them in Y and they all go in the same direction, they'll all go in their own direction based on their face normal.
8. memo cams. if i have a image in my background for ref, sometimes i add a memo cam so the camera remembers its location which i can go back to anytime i want. so i guess some kinda cam bookmark?
9. when i use the tweak tool in xsi i can turn on point merge 'think thats its name' and i can tweak a point and if i move it to another point it snaps and welds, really fast and handy.
10. in xsi we have ultimapper, and i use this constantly. ill create like a row of bricks and then an image plane on top of it with its uvs already done and bake that brick group for my normal, color, AO map. i use this constantly, i hope modo can bake normal maps.
11. in xsi i can do simple maths for everything. if i create a box and its scale is 1 1 1 i can do something like 1-.25 and now the scale for everything is .75, i use the math stuff all the time. i can also do a random value to everything too, i can give aforementioned brick a value like r(1,-1) in the Y direction so now all my bricks are going to be offset randomly in Y. SUPER useful as well.
its alot of questions i know, i'm sure i'd have more questions, but these are the ones off the top of my head. i hope some xsi user can help me with some of this, modo looks so promising and worth purchasing that i'd love to switch for modeling but i also have my own kinda way of working and would hope that modo can do what i already do so easily in xsi. thanks for any help, would really appreciate it.
1. i can select one edge and select another edge then xsi will seclect the 'loop or path' of edges between those two edges. extremely useful and i use this all the time. i can do this for faces and points too. can modo do this?
2. if i have some faces selected and they're not flat but all random, i can hold control and scale in Y for example and it snaps while scaling and i get perfectly flat faces now. this can work in local mode or however i have my manipulator set. also extremely useful.
3. i clone alot of my stuff so for example, ill clone half of my characters face, scale -1 in x and ill put that model in subd mode and i can model on my poly model and see it update on the subd model. i work like that with a ton of stuff.
4. xsi has the explorer and if i'm working on a mesh xsi keeps a history of all the tools ive used and moves ive used and i can go in at anytime and click on one of those nodes and change options or re-arrange or delete nodes i no longer want. this is one of the most useful things that i want most in modo, does modo have something like this? i guess you can could call it history?
5. deform a high res mesh using a low res mesh? for example i have a mesh of a ton of bolts and i want to have them kinda wrap around a surface, i can create a super simple poly plane and set all those bolts to deform using that new mesh and now when i move the points on my low res the high res is weighted to it and its very easy way to deform objects.
6. i use to use wings 3d years ago and it had a connect points command, just curious if modo has anything like this. i can select a row of points and run connect and it draws a line to all those points now.
7. i sometimes select a lot of faces and move them in their Y normal independently of each other. i can do the same thing with scaling and rotation too. so instead of grabbing a lot of newly extruded faces and moving them in Y and they all go in the same direction, they'll all go in their own direction based on their face normal.
8. memo cams. if i have a image in my background for ref, sometimes i add a memo cam so the camera remembers its location which i can go back to anytime i want. so i guess some kinda cam bookmark?
9. when i use the tweak tool in xsi i can turn on point merge 'think thats its name' and i can tweak a point and if i move it to another point it snaps and welds, really fast and handy.
10. in xsi we have ultimapper, and i use this constantly. ill create like a row of bricks and then an image plane on top of it with its uvs already done and bake that brick group for my normal, color, AO map. i use this constantly, i hope modo can bake normal maps.
11. in xsi i can do simple maths for everything. if i create a box and its scale is 1 1 1 i can do something like 1-.25 and now the scale for everything is .75, i use the math stuff all the time. i can also do a random value to everything too, i can give aforementioned brick a value like r(1,-1) in the Y direction so now all my bricks are going to be offset randomly in Y. SUPER useful as well.
its alot of questions i know, i'm sure i'd have more questions, but these are the ones off the top of my head. i hope some xsi user can help me with some of this, modo looks so promising and worth purchasing that i'd love to switch for modeling but i also have my own kinda way of working and would hope that modo can do what i already do so easily in xsi. thanks for any help, would really appreciate it.
