View Full Version : Medieval Shield
padfoot7726 09-13-2009, 08:52 PM A medieval shield I am working on. It uses Diffuse, Normal, Specular, and reflection maps.
http://i208.photobucket.com/albums/bb43/padfoot7726/Sheild.jpg
http://i208.photobucket.com/albums/bb43/padfoot7726/shieldtextex.jpg
http://i208.photobucket.com/albums/bb43/padfoot7726/shieldwire.jpg
I would appreciate any critique, as I hope to improve on my methods.
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aipash
09-13-2009, 09:07 PM
do you have a tri limit for this? if not i would increase your edge loops around. Your nomal maps and all your texture work seem to go to waste when i see the silhouette. If you have a limit tho, I completely understand. Nice work.
zobara
09-14-2009, 06:14 AM
really nice texturing work...
It may sound a little stupid but.. since you have spent some time on this texture and you have done the backside aswell, i guess it might be important.
Your backside and frontside doesnt fit to each other (unless the shield is made with two layers of wooden planks)
- if big headed rivets at the front and back sides are their counterparts, wooden planks at front are diagonal but at the back they are horizontal
- if big headed rivets at the front are counterparts of small rivets at the back, planks are not fitting each other again.
and few battle scars would make it look better i think.
p.s.: sorry for my poor english.
padfoot7726
09-16-2009, 03:55 PM
Thanks for the crits, guys. :)
Aipash: There was a pretty low poly limit. This was an entry to a quick game model contest, where the idea was to make textures that could beautify a very low poly model. The poly limit I think was 100. This has about 75.
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