utherdoul
09-13-2009, 04:05 PM
Hi there.
I'm having a lot of problems with this warhead model. No matter how I try to UVW unwrap it, it seems to make strange decisions for me, and defies everything I've learned in the ridiculous amount of tutorials I've read and watched about UVW mapping.
It consists of a cylinder (the warhead tail) bridged to a cone with slight extrusions and chamfering to make it curved and have a few features. This is then bridged to another extruded cone at the tip of the warhead. There are no open edges or isolated vertices or anything like that, but when I UVW unwrap (or even if I UVW map first), the UVW template is unusable.
The tail cylinder cap isn't even represented other than a single line, which makes the checker pattern really strange on the actual model, the seam is uneditable despite following pelt tutorials to the letter, and no matter how many times I use a face-selected cylindrical UVW map, it creates strange decisions. I've tried everything from welding to relaxing (the UVW mesh, not me) and nothing seems to work. Bear in mind that I am fairly new at 3DS, but this has me stumped. Any suggestions?
I'm having a lot of problems with this warhead model. No matter how I try to UVW unwrap it, it seems to make strange decisions for me, and defies everything I've learned in the ridiculous amount of tutorials I've read and watched about UVW mapping.
It consists of a cylinder (the warhead tail) bridged to a cone with slight extrusions and chamfering to make it curved and have a few features. This is then bridged to another extruded cone at the tip of the warhead. There are no open edges or isolated vertices or anything like that, but when I UVW unwrap (or even if I UVW map first), the UVW template is unusable.
The tail cylinder cap isn't even represented other than a single line, which makes the checker pattern really strange on the actual model, the seam is uneditable despite following pelt tutorials to the letter, and no matter how many times I use a face-selected cylindrical UVW map, it creates strange decisions. I've tried everything from welding to relaxing (the UVW mesh, not me) and nothing seems to work. Bear in mind that I am fairly new at 3DS, but this has me stumped. Any suggestions?
