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openzight
08-08-2003, 04:23 PM
hi everybody, as you can see i'm a novice in 3d, i'm modeling my first character, but i have some troubles with maping, the texture seems to be pulled or deformed. what i should do?, i'm using 3d studio max and i like to know how to map organic surfaces.

thanks for your help :)

EricChadwick
08-08-2003, 08:33 PM
These tutorials might help some.

Mapping Complex Shapes Using Multiple Map Channels
By Neil Blevins
http://www.neilblevins.com/cg_education/map_channels/map_channels.htm

An In-Depth Look at UVW Mapping an Object in 3D Studio Max 5
By Waylon Brinck
http://waylon-art.com/uvw_tutorial/uvwtut_01.html

UV Texture Tutorial
By Chris Kniffen
http://www.kniffen.ca/index.php?target=tutorials/texture/UV1.php
(This one's for Maya, but similar techniques can be used in 3ds max)

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