View Full Version : Animating : wine in a bottle
AshodT 08-08-2003, 03:40 PM hey guys,i need some help on this one.
i just figured i never tried this,and wanted to learn,but i couldnt come up with anything.
i have this wine bottle,i want to put wine in it,and let it accuratly collide with the bottle.
i tried some soft bodies,but i couldnt make it work...
i used flex too,no good.
so,any sugestions please?
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Dave Black
08-08-2003, 05:26 PM
While max 5 does not contain this scene(to my knoledge), R3 came with a great scene file on how to do exactly what you are asking.
I've taken the liberty of zipping it up and hosting it on my server.
It's fairly complex. Make sure everything is unhidden, and that you look at what controllers are being used. If memory servers, he used a spring controller on a dummy object to get some of the effect.
You can get the file here:
www.3dzealot.com/cgtalk_helpdesk/Snifter_Softbody.zip
If anyone from discreet has a problem with this, please PM me, and I will remove the file.
-3DZ
:D
AshodT
08-08-2003, 05:44 PM
thanks 3dZealot,as always,you come to save me.
i checked the file,so many modifiers,i didnt actuelly take the time understand,i actually couldnt after a 5 minutes analysis.
dont you think theres a more simple way to this,?
thanks again
AshodT
08-09-2003, 07:48 PM
are you guys telling me this is the only way to do it in max??
i want accurate physical collisions....nobody has a clue??
::goes and crys in the corner:::blush:
Reality3D
08-10-2003, 01:51 AM
More or less is something like this.
The liquid is controlled by a noise and taper modifier.
There is a dummy and a inertia box linked to the motion of the cup(done with a motion capture controller). The inertia box has an extra modifier, flex, to obtain some spring behaviour(so it lags with the dummy)
Some of the parameters of the two modifiers mentionated before are controlled by some expressions:
taper zrotation
taper curve
taper amounte
noise strength
The expresions,more or less, get the distance between the dummy(is hidden by category:helpers) and the inertia box and return a value according to this distance.
The more tricky expression is that who determine the taper zrotation. But that's all i think
Dave Black
08-10-2003, 02:53 AM
AshodT, I'm really sorry, but not every solution is one-click. We've given you the file, I don't know what else to tell you. You could go here:
www.nextlimit.com
And spend a good chunk of change on realflow, which does acurate fluid dynamics.
-3DZ
:D
AshodT
08-10-2003, 03:49 PM
Reality3D:
thanks for the analyse,i didnt know there were this much of epressions.
3DZealot: dont be sorry,im not looking for the one click solution,im looking for the accurate one.
i dont have the bills for realflow,so,i think i'll do some more research on how to do this using native max tools with acurate collisions.
thanks again!
:beer:
Dave Black
08-10-2003, 04:02 PM
Out of curiosity, what is wrong with doing it the way they did in the file? The only thing it can't do, is pour out and react like real fluid. If you want to get that effect, the only way is to use realflow.
-3DZ
:D
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