View Full Version : human skull
muthu028 09-12-2009, 02:26 PM hi everyone , i am a beginner and learning anatomy for human modeling . I have made this using 3dsmax and z brush .plz help me to develop my skills by giving Ur valuable comments . thanx in advance
http://i34.photobucket.com/albums/d115/muthu_kumaran/side.jpg
http://i34.photobucket.com/albums/d115/muthu_kumaran/front-1.jpg
http://i34.photobucket.com/albums/d115/muthu_kumaran/perspectiveview.jpg
http://i34.photobucket.com/albums/d115/muthu_kumaran/SIDESKULLWIREFRAME.jpg
http://i34.photobucket.com/albums/d115/muthu_kumaran/FRONTSKULLWIREFRAME.jpg
|
|
lemiere
09-14-2009, 01:10 AM
Excellent idea to practice the skull using 3D apps.
Would recommend getting more reference and perhaps even buying a physical cast of a skull.
Check the proportions of the face. Cranium is too small. Mandible is too square. Not a human skull, more likely a Homo Neanderthalensis as they had smaller brains. ;)
All the best.
muthu028
09-15-2009, 03:28 PM
thank you very much . i will do the changes and update it soon :)
gilbree
09-16-2009, 07:41 PM
I agree with the above comment. Also, the nose cavity could use some refining and the cheek bones are too small and sharp.
But overall it's a great start. If you slapped some texture onto it a scattered a bunch around an environment, I would definitely think "SKULLS!"
jfrancis
10-01-2009, 06:37 AM
http://www.digitalartform.com/archives/images/skullOnTable.jpg
You can usually set a skull on a table. The table is a plane that touches the jaw and base of the skull.
I shot a skull from a bunch of angles...
http://www.flickr.com/photos/digitalartform/sets/72157616869491431/
CGTalk Moderation
10-01-2009, 06:37 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.