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muthu028
09-12-2009, 02:26 PM
hi everyone , i am a beginner and learning anatomy for human modeling . I have made this using 3dsmax and z brush .plz help me to develop my skills by giving Ur valuable comments . thanx in advance

http://i34.photobucket.com/albums/d115/muthu_kumaran/side.jpg

http://i34.photobucket.com/albums/d115/muthu_kumaran/front-1.jpg

http://i34.photobucket.com/albums/d115/muthu_kumaran/perspectiveview.jpg


http://i34.photobucket.com/albums/d115/muthu_kumaran/SIDESKULLWIREFRAME.jpg

http://i34.photobucket.com/albums/d115/muthu_kumaran/FRONTSKULLWIREFRAME.jpg

lemiere
09-14-2009, 01:10 AM
Excellent idea to practice the skull using 3D apps.

Would recommend getting more reference and perhaps even buying a physical cast of a skull.

Check the proportions of the face. Cranium is too small. Mandible is too square. Not a human skull, more likely a Homo Neanderthalensis as they had smaller brains. ;)

All the best.

muthu028
09-15-2009, 03:28 PM
thank you very much . i will do the changes and update it soon :)

gilbree
09-16-2009, 07:41 PM
I agree with the above comment. Also, the nose cavity could use some refining and the cheek bones are too small and sharp.

But overall it's a great start. If you slapped some texture onto it a scattered a bunch around an environment, I would definitely think "SKULLS!"

jfrancis
10-01-2009, 06:37 AM
http://www.digitalartform.com/archives/images/skullOnTable.jpg

You can usually set a skull on a table. The table is a plane that touches the jaw and base of the skull.

I shot a skull from a bunch of angles...

http://www.flickr.com/photos/digitalartform/sets/72157616869491431/

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