View Full Version : Pre-multiply and Sprites
iskanderMellakh 09-11-2009, 03:21 PM Hi All,
I am working on some pixie dust fx and was hoping someone could help with getting rid of the slight dark edge round the image (with alpha).
I am using Sprites and Maya Hardware to render the scene.
any Ideas?
Thanks
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altruizine
09-12-2009, 09:05 PM
You should re-create your sprite images but w/out pre-multiplication. That will take care of that edge. Maya doesn't do well w/ premultiplied images for sprites.
-JF
iskanderMellakh
09-13-2009, 12:42 PM
Hi Jeremy Fernsler,
Thank you for the response. Can you recommend the best way of doing this please. I rendered the sprite images in Maya with an alpha. Would it be best to take those images and re-render them in after effects adding a bit more control over the edges?
This is a quick video showing what I am striving to achieve.
http://devilsangelsanddating.ning.com/video/pixie-dust-demo-2
Thanks Alot
Iskander
altruizine
09-14-2009, 03:27 PM
yeah, i'd probably just unpremult in ae or any other compositing app.
iskanderMellakh
09-14-2009, 05:49 PM
Hi Jeremy Fernsler,
Thanks for the reply - That is what I have ended up doing. Still a slight edge but better than it was before.
Iskander
beaker
09-16-2009, 08:31 AM
Make sure you have the alpha for the sprites when you import them in AE set to "premultiply" instead of the default of "straight"
iskanderMellakh
09-16-2009, 09:50 PM
Hey thanks Deke Kincaid, I will try that on my next version of the sprites.
iskanderMellakh
09-24-2009, 08:47 AM
Thanks Deke Kincaid,
That has seemed to work,
(http://www.youtube.com/watch?v=zTOPdk2WXbQ&feature=player_profilepage)http://devilsangelsanddating.ning.com/video/pixie-dust-demo-3
Thanks Alot.
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