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aipash
09-11-2009, 01:40 PM
http://forums.cgsociety.org/attachment.php?attachmentid=146234&stc=1I am looking for valuable feedback and critique on my current work in progress. This is the Hades Servant Character I have modeled so far. Hes about 6,000 tris; I am going for a medium poly character. This is the base mesh so far. I will post updates with Normal maps( especially considering this character will be largely normal mapped) and textures shorty after they are completed. Here is a link to some quick concept art so you can get a feel for the direction in which this is going. http://aipash.cgsociety.org/gallery/802309/

Thanks!
-Ashlee

gilbree
09-11-2009, 04:33 PM
I responded in your other post already, but I'll write it here too! He seems very clean and smooth, I'd like to see the wire frame. For how simple he is, 6000 tris seems a tad high, but I know we aren't really limited too much by poly count. Can't wait to see the texture!

aipash
09-12-2009, 01:47 AM
Here is my first zbrush update. Tons to do yet. Body first, shackles and head;clothes come later. This guy gets beaten, whipped, all kinds of bad stuff. Open for suggestions, hes a pretty clean slate right now.

http://forums.cgsociety.org/attachment.php?attachmentid=146267&stc=1

SkullRazer
09-12-2009, 02:41 AM
lookin good so far cant wait to see more!

only thing i can suggest so far is maybe a little more leg defination and veins on them?
you've got a good flow on the arms and neck hehe

these guys are a bit scary like there gonna pop but hey good reference to what i mean :D

http://www.muscletime.com/images/stories/victor-martinez-leg-workout02.jpg

http://www.muscletime.com/updates/contest-photographs/phil-heath-2006-denver-pro/

great work so far
Adam

aipash
09-12-2009, 03:54 AM
good call! lol thanks for that, I feel everyone needs their daily dose of body builder lol

aipash
09-12-2009, 07:21 PM
Here is the wire as requested and a small clothing update. Note that I paint and sculpt at the same time. I have more sculpting to do and work the armor yet. I dont want to flood this thread with tons of images so here are some quick links.

I know the toes may seem a little dense but I wanted to use this character to get good at doing toes. lol I suck at them.

Also his little cloth will have a nice alpha for ripping.

Wire (http://i185.photobucket.com/albums/x100/aipash/wire.jpg)

Update 2 (http://i185.photobucket.com/albums/x100/aipash/hadesupdate2.jpg)

Feedback please :)

CrabcakeZombie
09-14-2009, 07:03 AM
Looking very nice so far. I'm diggin' the normal map thus far, but I really think you can push it a lot further.

Also, might just be the rendering perspective, but his biceps seem to kind of..."droop." Maybe expand 'em a bit so they look tighter? unless that wasn't what you were aiming for. But seeing some more tone might help you to achieve what you have in your concept art. Don't be afraid to keep pushing it.

And keep up the great work! Can't wait to see the complete version.

aipash
09-18-2009, 04:46 AM
This is how he looks for my class final, though I dont think im done with him by any means.

http://i185.photobucket.com/albums/x100/aipash/ch3.jpg

http://i185.photobucket.com/albums/x100/aipash/ch3text.jpg

Still Learning how to get the glow effects just right.

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