View Full Version : how to not render the stuff u dont see?
Nyceane 08-08-2003, 06:39 AM is there anyway to hide all the models and textures thats not in the camera??
the file has more than 1,000,000 polygons? and many things went through behind the camera..
there are hard ways of doing it by editing the frame, any other better ways?
plz help
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TimWoods
08-08-2003, 09:39 AM
try here
http://www.neilblevins.com/blurscripts/blurscripts.htm
down load the blur scripts, there is one called
Blinders:
Helps with projects such as ride films, where there's a lot of geometry that gets processed needlessly. Basically, if an object isn't visible to the camera at a given frame, (like you've already passed it and it's behind the camera now) it's still getting analyzed during the preparing objects stage, wasting render time. This wasted time can become tremendous when you have a really large environment, as in when you're doing tunnel blast scenes for ride films. So, what you do is create a box that follows your camera, everything inside this box at a given frame will be given a visibility track with a value of 1, everything outside the box will be given a visibility track with a value of 0, so now objects are only visible if it's near the camera inside the box.
hope this helps, ive never used it but it sounds like it does what your after.
tim
:beer:
opus13
08-08-2003, 04:55 PM
how does this scrpt work with reflected items? will they still show up in the material, or will they be excluded because they are not visible?
Nyceane
08-09-2003, 04:17 PM
whats object bounding box?? camera??
i duno what is this for?
hmm if i update viewport all the time, i thnk it will fix reflection thing
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