ramiro
08-08-2003, 12:56 AM
hi,
im working on a shot of a man jumping off a cliff. the animation was done with maya 4.5 and eventually will be composited to the background plates shot in S16mm(part of a short film). im done with the animation and im facing now the difficult process of texturing/shading. i shot some stills of the actual actor who suposedly jumps(chest, back, legs, hands), but i cant find a way to make it look believable. the best way so far is using a layered shader consisting of a lambert and two blinn shaders, twiking their values and colour mapping the pictures, but im probably in the wrong direction. also i need to add hair in the chest and head, but for some reason when i apply new fur i only get in some parts of the body. i know its not a uv problem, the modelling was done correctly(i didnt do it).My model is polygonal and too heavy to be converted to nurbs, so how can i paint some of the hair(instead of using fur).
any ideas?
thanks
im working on a shot of a man jumping off a cliff. the animation was done with maya 4.5 and eventually will be composited to the background plates shot in S16mm(part of a short film). im done with the animation and im facing now the difficult process of texturing/shading. i shot some stills of the actual actor who suposedly jumps(chest, back, legs, hands), but i cant find a way to make it look believable. the best way so far is using a layered shader consisting of a lambert and two blinn shaders, twiking their values and colour mapping the pictures, but im probably in the wrong direction. also i need to add hair in the chest and head, but for some reason when i apply new fur i only get in some parts of the body. i know its not a uv problem, the modelling was done correctly(i didnt do it).My model is polygonal and too heavy to be converted to nurbs, so how can i paint some of the hair(instead of using fur).
any ideas?
thanks
