View Full Version : Exporting to MAX
WireframeZ 05-14-2002, 08:58 PM Hi people i needed to export a entire scene to MAX, Model, bones, animation, uvmaps, and textures :surprised
Is this possible, preferebly free??:hmm:
Thx anyway...
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Cgkoko
05-14-2002, 09:10 PM
:hmm: .....free?I don't think so...probably you'll have to buy polytrans.
Ha. Why would you want to export a scene to Max?
WireframeZ
05-15-2002, 12:03 AM
Well i'm at a game project, my first one and the guys use MAX
I really don't want to lose the oportunitie...
Polytrans?? hum i think it does not export anim.. or does??
chlywly
05-15-2002, 12:43 AM
you will find absolutely nothing that will xport bones or a scene correctly lol only mesh data, good luck, i've tried.
WireframeZ
05-15-2002, 01:04 AM
Tell me that you're not sure Chlywly... Pleasee....:scream:
visualboo
05-15-2002, 03:18 AM
cim: relax buddy. :) Those are the only comments I hear you speak :D
WireframeZ
05-15-2002, 09:15 AM
So.. nobody has an idea??
Does the OBJ format exports animaion in LW??:surprised
Cgkoko
05-15-2002, 10:15 AM
:shrug: nope...
WireframeZ
05-15-2002, 11:05 AM
Deep Exploration says it can export import from both apps... any one can give for sure about that??
:surprised
RuiFeliciano
05-15-2002, 11:50 AM
It's one thing to export mesh deformation, camera data and *some* texture information...THAT is perfectly possible. Another thing is to obtain an exact copy of a LW scene in MAX complete with procedurals and other complete texture information, bone positioning and functionality, etc, i.e. a fully functional copy of the LW scene. THAT is IMO impossible. You'll have to settle for a mid term. No one in his right mind readies a scene in one package in order to transfer it for another! Different packages are used in a colaborative workflow each one doing only a portion of the overall project which is then assembled on the final render engine. You don't texture a model in LW in order to be rendered in Brazil. That's asking for trouble.
WireframeZ
05-15-2002, 03:07 PM
Hi Rui... :beer: good to see you around here too :p you're evrewhere man...
Actualy i just wanted to export the model and the bone animation :-(
pity... because it was a job oportunity... and therefor is lost...
:shrug:
RuiFeliciano
05-15-2002, 03:10 PM
Tiago,
you CAN export the bone animation if by that you mean the mesh deformation caused by the bone animation. What you CAN'T export are the bones themselves. Look for LW2MAX in www.nextlimit.com. There's a demo available.
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