Nando
05-14-2002, 06:25 PM
10-bit GigaColor Technology-
A technology that enables the simultaneous
display of over one billion colors. Full 10-bit
per channel precision is maintained
throughout the graphics pipeline including
10-bit RGB frame buffers, dual 10-bit
gamma correctable RAMDACs and a 10-bit
TV encoder.
512-bit GPU and 256-bit DDR memory
512-bit wide internal chip architecture with
a 256-bit DDR interface to memory that
delivers an unprecedented 20 GB/sec
memory bandwidth and forms the back-bone
for the display and rendering engine.
What does the above have to do with Combustion
:D
10 bit support for Combustions particles
10 bit VGA display when used with 10 bit capable capture boards such as Digital Voodoo/BlueFish444.
NTSC/PAL FrameBuffer under 500 bux, Maybe :thumbsup:
256MB of DDR for Particles and OPenGL Viewport Rendering.
If you arent using OpenGL for Combusiton playback you are missing out. ;)
A technology that enables the simultaneous
display of over one billion colors. Full 10-bit
per channel precision is maintained
throughout the graphics pipeline including
10-bit RGB frame buffers, dual 10-bit
gamma correctable RAMDACs and a 10-bit
TV encoder.
512-bit GPU and 256-bit DDR memory
512-bit wide internal chip architecture with
a 256-bit DDR interface to memory that
delivers an unprecedented 20 GB/sec
memory bandwidth and forms the back-bone
for the display and rendering engine.
What does the above have to do with Combustion
:D
10 bit support for Combustions particles
10 bit VGA display when used with 10 bit capable capture boards such as Digital Voodoo/BlueFish444.
NTSC/PAL FrameBuffer under 500 bux, Maybe :thumbsup:
256MB of DDR for Particles and OPenGL Viewport Rendering.
If you arent using OpenGL for Combusiton playback you are missing out. ;)
