PDA

View Full Version : Help on rendering a scene in Maya5/Mental ray


DDrake
08-07-2003, 04:41 PM
Hi guys

I´d love to get some help from any user of Maya5/Mental Ray. I´m trying to learn how to get cool renders with mental ray, but it seems hard to do with only some little tutorials and a poor help.

I´m doing tests of rendering with a scene, but i only get ultra burned scenes and a lot of frustration. It would be great if you could download my scene and check what i´m doing wrong, it really could help me to understand how mental ray works.
I´m a bit new on Maya, so please, understand my lack of known.

Here is the scene.

http://www.asidesoft.com/imagenes/cgtalk/botellas.zip


There is a zip file with all inside. Is very basic, but it has caustics and stuff.

Thanks in advance!!!

EDIT: Link fixed... THANKS !

TheWraith
08-07-2003, 04:49 PM
link doesn't work, just so ya know

brunner
08-08-2003, 01:20 AM
It works for me.
I'll take a look at it, just a minute ;)

yup: spotted ;)
The environment is set to full white. Final Gather takes this into consideration, and that's why the scene is burned.
Lower it to some medium gray, and it'll be ok.

brunner
08-08-2003, 01:40 AM
Oh, and another thing:
If you don't have any light in the scene maya automaticaly puts a default one, which heavily influences the finalgather result, if you want to do a pure finalgather render, without lights.

misterdi
08-09-2003, 06:57 AM
In that case, is it the enable default light check box in render globals?.

brunner
08-09-2003, 02:53 PM
yes, in maya5 that checkbox disables/enables the default light:)
i don't remember where that checkbox is in previous versions..but it is somewhere

DDrake
08-11-2003, 08:03 PM
Hi!

Sorry for not answering before.
THANKS a lot for the help :D I´m trying to learn how this stuff works and you guys are a great learning resource! THANKS A LOT!

CGTalk Moderation
01-15-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.