denis66
09-06-2009, 06:38 PM
Hi,
I try to make some cliffs, rocks and other environment stuff. It is not a problem to me how to make a rock or cliff model. Problem is in UV mapping. What is the best solution in UV mapping for clifs or rocks? I am not a artist, but I know to find a good textutre for a mesh. I also know that different meshes need different UV mapping. But still, is any of UV mapping more preffered than other? I often look AAA games and environment made by professionals and their rocks, cliffs, stones meshes. Could someone point me to a good specific tutorial or give me just a idea, how to make a "pro" mesh.
Thx, Denis
I try to make some cliffs, rocks and other environment stuff. It is not a problem to me how to make a rock or cliff model. Problem is in UV mapping. What is the best solution in UV mapping for clifs or rocks? I am not a artist, but I know to find a good textutre for a mesh. I also know that different meshes need different UV mapping. But still, is any of UV mapping more preffered than other? I often look AAA games and environment made by professionals and their rocks, cliffs, stones meshes. Could someone point me to a good specific tutorial or give me just a idea, how to make a "pro" mesh.
Thx, Denis
