Blanks
09-05-2009, 07:13 PM
Hi. I've broken up my model into areas that need to be on seperate uv spaces and mirrored etc but I need some advice on what my workflow should be. I'm trying to use Zbrush to detail and texture my model but i cant seem to figure out the best way to go about it with overlapping uvs and different texture spaces. I believe my best option is to detail the seperate uv spaces seperately and try to fix the seams somehow!! Ive attached an image of my model with the uv regions broken up. It would be great if people who have experience in this could help me out.
Does anybody know if bodypaint can handle painting over multiple textures and uv spaces?
Thanks
Jamell
http://img48.imageshack.us/img48/5566/modeluvbreakup.jpg
hands and feet only need to be unwrapped once and will be mirrored but they will have their own UV spaces so I can blend between maps when rigging
Does anybody know if bodypaint can handle painting over multiple textures and uv spaces?
Thanks
Jamell
http://img48.imageshack.us/img48/5566/modeluvbreakup.jpg
hands and feet only need to be unwrapped once and will be mirrored but they will have their own UV spaces so I can blend between maps when rigging
