View Full Version : Dealing with seam during texturing.
ntmonkey 08-07-2003, 05:45 AM Hi All,
I just needed some tips on you guys deal with seams when texturing a poly model. I'm currently using Maya. I tried using the 3D paint tool but it really isn't helpful since it defeats the purpose of layers in Photoshop. How do you guys get around this?
thanks,
Lu
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EricChadwick
08-07-2003, 05:31 PM
When I was playing around with 3D paint, I just consigned the seam-fixing to a new layer, on top of the others.
ntmonkey
08-08-2003, 01:12 AM
All I have is Photoshop and Maya at my disposal. Maybe I'll try to make a seam fixing layer in Maya and just clone my way through them. I just find it a pain to switch and reload, switch and reload, switch and reload, etc. Any workflow for dealing with these seam would be greatly appreciated.
Thanks,
Lu
EricChadwick
08-08-2003, 02:25 PM
Doesn't Maya have 3D paint inside? Can't recall the name of it. I would just finish your texture to your liking in Photoshop, using layers as you wish, then collapse the layers as a new bitmap, to use just for seam-fixing. Bring that into Maya's 3d painter, fix the seams, save the bitmap.
If you want to isolate the seams back into a layer, you could do a diff between the pre-seam-fix and post-seam-fix layers, use that diff as a mask for your seam-fix layer. Make sense?
Diff = which pixels are different between two images. Put one image as a layer above the other. Invert it, set it to 50% transp. Add a Levels adjustment layer, clamp heavily until you get a black/white mask of the pixels that are different... there's your mask. Could even make this an Action.
But anyhow, I've used this method before, with a freeware 3d painter that didn't support PSD, and it wasn't pretty. Mainly because even though I can see and edit the layers below the seam-fix-layer, I can't really adjust the seams themselves.
Deep Paint and Body Paint both support PSD in and out, so you could fix seams on each individual layer, if you had one of those.
Eventually for me its a tradeoff of flexibility vs. quickness, and I would choose the quicker route. I find I don't adjust textures much after seaming them.
ntmonkey
08-09-2003, 12:03 AM
Posm,
Thanks! I totally forgot about creating a difference mask. I have access to Shake in lab so I can make one really quick.
As for now, I'm come to terms with getting it close in PS, then painting using the 3D paint tool in maya. I just really would have like a layering option while painting in the viewport. Maybe when I have time I'll go look at some of the third party stuff out here.
Again, thanks a lot for for your help.
Lu
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