View Full Version : Rayfire and particles?
Hordak 09-03-2009, 08:35 PM Does Rayfire work with particles? As in making mesh-like collisions with mesh instances in particleflow.
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SoLiTuDe
09-03-2009, 09:35 PM
No, rayfire only does rigid bodies with objects, not particle systems (if i get what you're asking) you should look into thinking particles or box2 if you want particles with rigid body physics.
Hordak
09-03-2009, 09:39 PM
Yea I am at the choice between box2 or rayfire.... But box2 should relatively straight forward when your comfortable with Pflow... right?
And yes that was what I was asking :)
SoLiTuDe
09-03-2009, 10:06 PM
Yeah, box2 is very straightforward, but keep in mind you can do a lot of stuff with rayfire, I wouldn't dismiss it by any means. Box2 does have some 64bit support, but rayfire + physx is only on 32bit still (nvidia is dragging their feet). Even with rayfire, though you can tell things when to become active, you can add glue and even simple constraints too, and a big plus is that you can frag based on collisions, then keep fragging the frags. Really good stuff. In box2 you can't exactly do the fragmentation on the fly... rather you can attach and detach particles from other particles, but your pretty much stuck with the fragments you start with.
Hordak
09-04-2009, 06:45 AM
Thanks a lot Ian, that just made up my mind :)
I will be looking into rayfire at this point.
Thanks
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