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View Full Version : particle age via blend material - problem


ijon
09-03-2009, 06:52 PM
hi guys

i wanted to fade out some dust (shape facing) over time. particles are textured with various diffuse/opacity maps to make it look dusty.
this means i can't use my opacity slots (std materials) for the particle age map.

thought i try using a blend material with
1: the dust
2: simple material with opacity set to 0
mask: particle age map

but this makes my render pretty much freeze as soon as its reaching the dusty regions.

i had no issues in this scene with various transparencies before until i tryed what i described above. if simply using particle age on the opacity slot, it also works - but thats killing all the detail and i'd like to keep the maps procedural.

any idea what could be a reason for this or how to get around that problem?

(3ds max 8; 32bit)

thank you

Piflik
09-03-2009, 07:24 PM
Instead of a Blend Material you could try a Mix or Mask Map in the Opacity Slot.

ijon
09-09-2009, 03:29 PM
did a re-setup using the mask material. so far it works :curious:

cheers.

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