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View Full Version : how do I scale camera with its own animation


moonlite17
09-03-2009, 01:29 PM
hey guys,
got a big problem, I have a camera with some simple animation, but need to scale the model 10 times bigger, thus, I need to scale camera 10 times bigger also with same animation, anyone has anytips ? thanks ALot !

Chris

arno3d
09-03-2009, 01:52 PM
Create a locator in center of world and align to the world. Parent the cam (and target , if there is one) to this locator. Then scale the locator.

You can scale all scene objects with this method.

arnaud

arno3d.blogspot.com

sundialsvc4
09-04-2009, 01:10 PM
In other packages these are called by other names like "empties." They are simply points-in-space. Used for things like eyeball-tracking ... or for things like this.

When you "scale" something, there are several ways that you can tell the computer to do it. One of those is, "around a particular point." So you can scale the position of the camera (and other things in the scene) around a chosen center-point. Separately, you can scale the sizes of things around other points, not just the (implied...) object-center points.

For precision, type-in numbers manually.

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09-04-2009, 01:10 PM
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