View Full Version : Character: Mercenary Si-Fi (Low Poly)
andrewley 08-06-2003, 11:16 PM Sorry for the double post but M@ suggested that this would be a more appropriate forum.
Crits welcome
Cheers!
http://andrewley.250free.com/SMPresentation.jpg
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ironikart
08-07-2003, 12:04 AM
hard to offer crit on something that good. Well done! :applause:
Those textures are amazing :drool: The only thing I'd add would perhaps be a little bit of colour to break up the grey. What size texture map did you use?
Raventengu
08-07-2003, 01:12 AM
Wow thats SWEET;)
Could we see some more pictures please of different angles...
But damn keep it up:buttrock:
Omita
08-07-2003, 02:16 AM
I dig the body but not the head so much... not enought detail to hold my interest. I find myself looking at the legs the most because they look so cool.
-Omita
FatherGlory
08-07-2003, 02:30 AM
I like the suit design. The grey don't bother me. Can we see a back view too perhaps?
I also like really like the hand structure, most people have a hard time with hands in low poly models.
My only crit would be and its more of my taste rather than your artwork but the head texture design does not seem as intense as the rest of your model.
Great job. :thumbsup:
BryanSilva
08-07-2003, 03:49 AM
Love the design. My only crit would be, give him some history. Has he been through any battles? what did his enemies use against him? Let these things show through to texture.
Looking real good man.
What is the tri count 1192 sounds like a quad count to me?
Kid-Mesh
08-07-2003, 04:39 AM
A few hoses and wires in the right places would really set this model off.
One thing though I did notice is that the armour for the upper thighs is just throwing it off a wee bit...I'd either shrink them down just a tad or beef up the upper arm armour to match... he/she just looks a little bottom heavy.
Aside from that I agree with the comment about giving it some history...If Leigh taught me anything from her tuts its that no surface goes untouched by in its enviornment :)
Good luck with your model...
KM
rikimountain
08-07-2003, 05:50 AM
very cool style.. like that a lot...
reminds me a BIT on MGS 1+2 .. ninja!
and i guess the polycount you gave us must be quads.. right?!
what about some close ups and different views???!
andrewley
08-07-2003, 08:07 AM
Cheers ironikart...im gonna put in some red insignia and text to break up that grey
Raventengu cheers. Here are some more renders
Omita - I did do a version of the head with more detail but it med the model look to busy with detail but you're right it does need more work.
FatherGlory- Again making the helmet more intense in detail actually took away from the design but im gonna try some more subtle details.
Bryan Silva - 1192 is the quad count I think the tri count 2500 or something like that and youre right, history is definatly required here but Im gonna make it very subtle as I don't want him to look too battered.
cheers Kid Mesh - my use of shapes is very delibrate so I wont be putting in any hoses. Also I was goin for a bottom heavy look but I have toned it down a little.
rikimountain - Here are some more views
http://andrewley.250free.com/SMPresentation2.jpg
duke4d
08-07-2003, 10:53 AM
I can`t see the picture......:hmm: :hmm:
andrewley
08-07-2003, 11:38 AM
hmm...is anyone else having problems with the image?
Edouard
08-07-2003, 12:05 PM
verry nice work:love:
rikimountain
08-07-2003, 12:10 PM
no problems here.. can see it and like it a lot!
BlackZ
08-07-2003, 12:39 PM
AWESOME!
I always wanted to make such a amored guy, but never had good ideas. concept, model and also textures are really nice! :) keep up the good work ;)
:thumbsup:
very nice model (bumpmap or normal map?)
and BlackZ, your the first guy i have seen in a while with a pokemon as a avatar
andrewley
08-07-2003, 10:20 PM
Thanks a lot Edouard, rikimountain, and BlackZ.
.Hammer-Stroke. yes the model is bump mapped
h0pesfall
08-07-2003, 10:36 PM
your hands look good, i have problems modelling realistic hands. can you show a closeup wireframe of a hand plz? thx!
Prs-Phil
08-07-2003, 10:48 PM
sweeeeeet, very nice job you have done there, model and texture are great and I love the style, especially of the hands :)
Donīt see models like that often :)
andrewley
08-07-2003, 10:49 PM
ok dude heres the hand wireframe image. Nothing special really. The best advice I can give you is spend a LOT of time observing your own hand ( dont do this in public ) :) and maybe have a look at some anatomy books and be patient. A good hand can take time to model
http://andrewley.250free.com/handWF.jpg
mehdianim
08-08-2003, 07:06 AM
Great job! The textures make it look like a higher poly model !
:applause:
Prs-Phil
08-08-2003, 03:38 PM
o_O, they are all active on page nr. 1 :D
andrewley
08-08-2003, 04:04 PM
hmmm?...Please let me know if anyone else is having problems with the images
Cheers
Im seeing the images fine.
Great work! Nuf said :thumbsup: :thumbsup:
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