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driv
09-02-2009, 01:57 PM
This seems like a simple task, but I can't seem to find any info about how to do this online.

I need to create a 2D particle grid, but can't figure out how to create a non-rectangular grid. I tried creating a rectangular grid, then inserting it into the courtyard and deleting the particles outside the courtyard, but couldn't delete them. One post suggested setting the lifespan of unwanted particles to 0, but they would still appear in my initial render.

Is there a way to create a non-rectangular 2D particle grid?

Wick3dParticle
09-03-2009, 02:57 PM
Hi Driv,

Im not sure exactly what effect you are after here. But here are a few ideas to consider:

1. Emit from a texture.
2. draw exactly the shape you want with the particle tool.

I hope either of them helps,

~Ilan

JoshM
09-03-2009, 10:15 PM
Is there a way to create a non-rectangular 2D particle grid?


When you say non-rectangular are you just referring to a 2D organic shape? If so I think you would be able to do this with nParticles and the Fill Object option. Now you may need to collapse one of the axes (i.e set MinX = MaxX = 0) in the Fill Object option to have it be 2D, but that shouldn't be to difficult to do.

HTH,
Josh

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09-03-2009, 10:15 PM
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