sadicus
09-02-2009, 01:48 PM
I have a few questions for any of you Gamers / 3D modlers.
Q: After Creating the character, what realtime game testing engine would you recomend to:
animate it in an environment, even if it's a simple walk cycle?
So it use to be, "Everything must be quads, or you are a useless designer, you'll never be good for the CG industry, and your mom dresses you funny."
I understand the importance of good topology and edgeflow for animation, but not clear as to why sometimes everything HAS to be quads, but game models are tri's and animatible.
Q: Why are tri's such a bich to render using a $6+.00 like Maya, but it seems every gaming engine renders tris REALTIME?
I guess what I'm trying to understand is the workflow from Model creation (all quads?) to final rigged character (converted to tri's?) for realtime animation.
thanks!
Q: After Creating the character, what realtime game testing engine would you recomend to:
animate it in an environment, even if it's a simple walk cycle?
So it use to be, "Everything must be quads, or you are a useless designer, you'll never be good for the CG industry, and your mom dresses you funny."
I understand the importance of good topology and edgeflow for animation, but not clear as to why sometimes everything HAS to be quads, but game models are tri's and animatible.
Q: Why are tri's such a bich to render using a $6+.00 like Maya, but it seems every gaming engine renders tris REALTIME?
I guess what I'm trying to understand is the workflow from Model creation (all quads?) to final rigged character (converted to tri's?) for realtime animation.
thanks!
