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View Full Version : A REALLY simple qiuestion, but hard for me.


arkitus
05-14-2002, 01:47 PM
Hi,

Ive just started 3ds max 4.0 and ive got a book called "inside 3dsmax 4.0" by New riders.Ive started the modelling part, but ive got stuck in a part. I hope you can help me.

In a part of the book i have to model the negative space beneath the cabin of a truck where the wheels go. For this i have to use FFD or Mesh Edit.

This is the part im stuck ( pic 1 ) the red parts are the bits that have to go up a bit. The bottom-left pic is what it should look like.

If i use mesh edit, i need two more sets of these dots ( vertex ) i dont know how to use them nor the FFD thing.

Thanks

arkitus
05-14-2002, 03:26 PM
Or can i re-segment the box now?

edaddy
05-14-2002, 07:28 PM
hmm... no replies yet?

u could just use a slice modifier to 'cut' yourself a new row of verticies

thedaemon
05-15-2002, 12:09 AM
u dont need two more sets of vertices, just select the vertices and move them up. U can move the whole row of edges to get the amount of vertices u need.

ilasolomon
05-15-2002, 12:47 AM
go to edit-mesh level > polygon > select the poly > cut to 3
poly > select the middle edge > send it up a little.
(use 3dsnap for cutting the face/poly, snap to edge is the choice)

ila

arkitus
05-15-2002, 12:24 PM
THANKS FOR THE GREAT HELP.

just one question. when i use the cut thing, it only cuts the poly infront. how can i remove the other polies INSIDE the box.

thanks

xynaria
05-15-2002, 03:19 PM
If you want to cut through a group of polys.. select them and use the slice plane. :)

arkitus
05-15-2002, 03:39 PM
Hi,

thanks for the help. But when i use the slice panel, the vertices made aren't uniform, they are jumbled up.

thanks

arkitus
05-15-2002, 03:54 PM
I think i have done something wrong havent i?

edaddy
05-15-2002, 09:06 PM
u certainly have, consult your book...

arkitus
05-16-2002, 09:38 AM
Hi

this is exactly what the book says:

----

.... So, for this exercise, you will begin by sculpting out the front cab's curve for the negative space for the wheels. You will do this by modifying the area with Edit Mesh modifiers and with a Free Form Deformer ( FFD ) modifier. You will then pull up the vertices and modify them to make a curve for the wheels.

----

HELP!!!

xynaria
05-16-2002, 11:09 AM
Ok..using FDD's for this you have no need at present to cut the polys. Go into subobject mode on the FDD box and select control points. Use these to manipulate the mesh into the wheel arch form. Consult the online help on FDD's as it will help you understand them . :)

Boa
05-17-2002, 05:07 AM
When moving the points of the FFD cage you should avoid overlapping mesh points/edges. If necessary move one row of FFD Points after the other.

Hope that helps,
Boa:)

arkitus
05-17-2002, 05:14 AM
Hi

Thanks for all the help. My problem is that when i use the FFD modifier, it moves the part up from the edges. I mean it doesnt start from the middle.

THanks again

aydinu
05-17-2002, 12:29 PM
I think you should try to bevel to face. First extrude the face with 0 so stays in place and then bevel it. After this just extrude it to the inside

See attached file


Aydin

arkitus
05-17-2002, 12:53 PM
thanks for the great help, but the book doesnt state anything like this. maybe this pic will explain more.

xynaria
05-17-2002, 01:40 PM
What your pic seems to indicate is that you should grab the 4 bottom middle control points and move them upwards which will then deform the mesh likewise. How far within the FDD you grab the control points should be easy to determine. What is happening when you do this?
2 things you can try.
1) make a simple cube with say 10x10x10 faces and apply and FDD box. Play around with it by selecting the control points and moving them to see how they infuence the mesh.
2)Make a simple cube same as before and then try to make the same shape as indicated in the tutorial by different methods..i.e moving vertices, scaling faces etc.

Hope this helps. :)

arkitus
05-17-2002, 03:48 PM
Hi

Thanks for the help. Im sorry for being so thick and asking stupid questions. This forum is absolutely amazing. :buttrock: :buttrock:

Ok, i did as you said, i made the thing i want in a 10x10x10 box with both FFD and vertices and attached the pic. How can i make this on the other one? it seems that its because the box is 3x3x3 and i noticed that in the screenshot in the book the modeller has used a 2x2x2 FFD.

:buttrock:

xynaria
05-17-2002, 05:27 PM
It isn't actually possible to make the shape you want with a 2x2x2 FDD box..tryit.. not eoungh control points. I haven't seen that particular book , but I would just use whatever will work from what you have done already and move on. Maybe further down the line it will fall into place. As you go further on you will find there are numerous ways to make the same object in all 3D programmes. Gaining eperience by doing and playing is how you can start to realise when which is best. :)

arkitus
05-18-2002, 01:08 AM
Thanks for all the help.

i think the best way is to make a new box 3x3x6 and then make it again.

Thanks again

arkitus
05-19-2002, 07:04 AM
Hi

i worked on it a lil, ive got familiar with vertices and FFd How does it looik?

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