PDA

View Full Version : after bake simulation animated rig starts moving incorectly?


UGG
09-01-2009, 04:31 PM
I have imported an animation walk cycle for my hires model into the trax editor, which iam trying to create a simulated skirt for using cloth. to do this i have to 1st bake the animation onto the rig by selecting the hip joint and typing select -hi to select all the joints&then edit> keys> bake simulation, but after i have done this the arms start moving incorectly to how i actually animated the walk cycle, i animated the original scene with the ikfk set to 0 for the arms manipulator using fk, could anybody be of any help or had a similar problem?

CGTalk Moderation
09-01-2009, 04:31 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.