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Kinematics
09-01-2009, 07:45 AM
Hello,

quick question. I've got a bunch of objects and I am using the volume exclusion box to affect objects under gravity using keyframes. But I have different sets of rigid bodies with seperate gravities so that it is easier for me to control the time as to when the rigid body should fall.

But how do I allow ALL rigid bodies to be able to collide into each other though they are affected by different gravities. I am sure its easy but I can't find it in the relationship editor.

I only have all 5 gravities listed there and nothing under collisions.

Any help would be great. thanks guys

Wick3dParticle
09-01-2009, 03:27 PM
Hey Kinematics,

Im not sure excactly how you set up your different rigid groups. To collide, they should all be set to the same collision layer. a collision layer of -1 will act as a wildcard layer and collide with everything. of course, make sure collisions are activated (which should be by default).


Good luck,

~Ilan

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09-01-2009, 03:27 PM
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