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View Full Version : Using mental mill .fx-files within a VRML-file?


ScratchARTS
08-31-2009, 06:21 PM
Hey there,

I was wondering if it is possible to get Shaders produced with MentalMill (artist edtion) to run within a VRML-File.

I read about integrating .fx files into the VRML code.
Can anyone here tell me if this is really possible and if yes how it is done?

In fact, i want to integrate the "Reflective Car Paint" shader shown in the video tutorial series on the mental images homepage (subcategory mental mill of course) into a VRML-file to enhance the quality of a augmented reality car presentation.

I've got:
* a car model (Golf VI, obj from turbosquid) exported as a VRML2 file with a standard
vrml shader setup (phong or blinn only)
* a mental mill (artist edition) shader setup for the mentioned reflective car paint shader

I'm using this realtime renderer from Bitmanagement Software as Engine: BS-Contact
Some information related to DX9 Shadersupport within this renderer can be found on their homepage, but for me as a absolute beginner it's hard to understand. But maybe it's helping you guys:
http://www.bitmanagement.com/developer/contact/examples/shader/shader.html

Since i definitely know that i'm going to need a .fx file to get this up and running (and also knowing that i'm not able to export with the artist edition) i wanted to ask if it is possible to export this specific shader for once. I'm a student and can't afford buying the mill just because of one single export. I would apreachiate it very much if you could give me a hand here.

My last and biggest problem is, that i have to get this running til 4th of september. I know this is very very short on notice, but the least i want to do is try :)

Thx alot for your help in advance! I'm looking forward to your answers!

Best regards
Philipp Kratzer

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