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MissOptimist
08-30-2009, 11:40 PM
http://i31.tinypic.com/f07kmv.jpg

For the transparent glass part of the clock, I used the dielectric material (mental ray node). If you look at the picture that I posted, I’ve circled the unwanted reflection of the number. How can I get rid of that? I tried using shadow shader and linking lights, I even played around with the reflection and refraction under render options, but I can’t seem to get rid of that reflection. Please help. :(

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08-30-2009, 11:40 PM
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