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View Full Version : Controlling procedural terrain (concepts included)


Drevious
08-29-2009, 03:06 PM
Hello there,

I am wondering, what pipeline should I have to achieve terrain I want (setting of nodes). Maybe someone could help me, example concept image attached.
So basicly i would like to control terrain, apllitudes, fractals, and overall complex of terrain within bitmap images as alpha or "layer masks". I have tested a lot of variants in function editor, but for sure I am doing something wrong. Is it possible to to "mask" different apllitudes nodes, terrain fractals etc?
Like in concept I would like to have huge area of terrain almost flat and smooth in center, but all mountains and precipice to be full in terrain fractals. I am looking for the key to set nodes to be able to easly control such a stuff. And of course it has to be procedural terrain. Some ideas, clues?



http://img255.imageshack.us/img255/8789/vueconcept.jpg

mwalter1
09-01-2009, 03:37 PM
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3468295&ebot_calc_page#message_3468295 (http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3468295&ebot_calc_page#message_3468295) There was a great tutorial on how to blend a heightfield terrain to a fractal terrain on Renderosity Vue forum.

Drevious
09-01-2009, 06:19 PM
Thanks mwalter. Indeed, your link is the lore! Quite useful informations for me there. Thanks once again.

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