JookBoxer
08-29-2009, 01:37 AM
You know when you drop a coin and it swivels around the edge.
How would you rig it? I can't use dynamics for this.
I've tried grouping objects inside of objects and having the child object move on various axis of the parent object via an expression. I had some minor sucess with that. But it was very hard to control motion.
It'd be great if there was a way to rotate the swivel point so that I could control where the coin was touching the ground and how high the opposite edge was from the ground.
Any help would be much appreciated. Thanks!
How would you rig it? I can't use dynamics for this.
I've tried grouping objects inside of objects and having the child object move on various axis of the parent object via an expression. I had some minor sucess with that. But it was very hard to control motion.
It'd be great if there was a way to rotate the swivel point so that I could control where the coin was touching the ground and how high the opposite edge was from the ground.
Any help would be much appreciated. Thanks!
