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pascal3d
08-06-2003, 02:56 AM
This is my first finished game-style model and UV Texture Map. I am looking for a hardcore critique as I am looking to get into games. Need all the feedback possible.

http://www.artn.com/pete/diamante/diamante05_layout.jpg

Ultragames
08-06-2003, 03:16 AM
Cool. Looks like the cars in Driver.

JPPLAY
08-06-2003, 03:37 AM
I don't think the white does anything for your model. I mirror in the straight on shot looks almost completly flat may just be the shot if so remembers never do a straight on shot always a slight angle.

pascal3d
08-06-2003, 08:58 AM
don't think the white does anything for your model

How do you mean? Are you talking about the white highlighted area on the top half of the car? Please elaborate. Thanks.

YounesOUHBI
08-06-2003, 09:28 PM
Well i'am not an expert in realtime modeling, but i think that a texture of 1024x1024 is far too large, especially for your model
since it doesn't contain alot of details and a ratio of 80% of the one color (white)...
The triangle count however is quite good.

good work!

pascal3d
08-06-2003, 10:32 PM
Oh I think you're right. It should probably be something more like 256x256 right?

Does anyone know the answer to this? Texture size for realtime engines? I've been told that 2000 polys is about the average for PS2. But I'm not sure about texture maps.

pascal3d
08-06-2003, 11:25 PM
Heres my UV map and a wireframe on shaded render.

http://www.artn.com/pete/diamante/uv_map4_512.jpg

http://www.artn.com/pete/diamante/diamante_map_wire.jpg

Skyraider3D
08-08-2003, 12:13 AM
Looks nice, but the model needs some pre-shading. It looks too flat now. Ever tried texture baking soft shadows? It works a treat! :)

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