ahschmidt
08-26-2009, 05:38 PM
Hi all,
I have created a fresnel shader network in hypershade and I would like to see how to change the opacity values in different parts of the render. Here is what I have at the moment...
samplerInfo node -> (facing ratio to vCoord) -> ramp -> (vCoord to r,g,b transparency) -> blinn material.
This is awesome... the more the angle is perpendicular to the camera, the more transparent the surface is. Now, what I would like to be able to do is to affect how transparent the maximum transparency is. In other words I want to make sure that that trans is never over 20% for example. Any ideas how I could influence this through the network?
I am pretty new to the hypershade, shader networks, and nodes, so figuring out the above was very educational for me. Any advice would be vastly appreciated.
I have created a fresnel shader network in hypershade and I would like to see how to change the opacity values in different parts of the render. Here is what I have at the moment...
samplerInfo node -> (facing ratio to vCoord) -> ramp -> (vCoord to r,g,b transparency) -> blinn material.
This is awesome... the more the angle is perpendicular to the camera, the more transparent the surface is. Now, what I would like to be able to do is to affect how transparent the maximum transparency is. In other words I want to make sure that that trans is never over 20% for example. Any ideas how I could influence this through the network?
I am pretty new to the hypershade, shader networks, and nodes, so figuring out the above was very educational for me. Any advice would be vastly appreciated.
