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klingspor
08-26-2009, 04:40 PM
Normality (http://www.minning.de/software/normality) is a free plug-in for Adobe After Effects (http://www.adobe.com/products/aftereffects/) that uses normal passes to accomplish various lighting effects such as diffuse and specular lighting, toon shading, reflections and refractions and more in real-time directly in AE using the integrated lighting system.

It works well with normal passes from any major 3D program. Wayne Robson has also developed ReLight (http://mudboxhub.com/ReLight) to integrate Normality in a Mudbox 2010 (http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112) workflow.

Some samples of objects shaded and lit entirely in Normality:

http://www.minning.de/images/content/normality-camera.jpg
The input: A simple normal pass as any 3D program can render simply and extremely quickly.

http://www.minning.de/images/content/normality-example12.jpg
Mecha showing diffuse and specular shading, subtle reflections and rim-lighting.

http://www.minning.de/images/content/normality-toon1-603x452.jpg
Toon-shading.

http://www.minning.de/images/content/normality-refraction.jpg
Blurry refractions.

http://www.minning.de/images/content/Normality3test-603x603.jpg
Lighting test by Diego Bonati

http://www.minning.de/images/content/minmatcap_apple.jpg
Use of Zbrush-like Matcap (http://www.pixologic.com/docs/index.php/MatCap) material in Normality.

Based on feedback from my esteemed friend Andrew Kramer of videocopilot.net (http://www.videocopilot.net) I have updated Normality to version 3.1. This release is available for Windows and Mac OS X.

…and now go grab Normality 3.1 (http://www.minning.de/software/normality)!

ha-dou-ken
08-26-2009, 06:49 PM
This is pretty sick.

Cenda
08-26-2009, 09:03 PM
Great work !!! :buttrock:

sacslacker
08-26-2009, 09:48 PM
I love this plugin. Thanks for giving us these features!

Seraca
08-26-2009, 10:12 PM
Thank you for this free plugin:thumbsup:



Cheers

ienrdna
08-27-2009, 01:41 AM
Similar to ZBornToy?

klingspor
08-27-2009, 02:14 AM
Similar to ZBornToy?The basic idea is similar, yes, but the approach is very different.

A little known fact: The first version of Normality was actually released a couple of months before ZBornToy in 2006, though it somehow slipped under the public radar back then... ;)

swardson
08-27-2009, 06:03 AM
You are amazing my friend. Thank you so much for releasing an OS X version as well. I viewed your site years ago and watched your walk throughs from version 1 and instantly wanted to utilize the tech. I have always talked about trying to get something going on a PC, but it never became priority 1 for me.

I am floored by the new features and think this is going to single handedly increase the production value of my work. I am going to see if I can spring up some money to donate soon because seriously this is awesome!

Thanks again!

Brad

bls
08-27-2009, 08:16 AM
Thanks for that.You are very generous.
Amazing work!!

bjoern
08-27-2009, 08:27 AM
cool stuff man!!!
I would like to see something like this for a HighEnd tool like Nuke :)
That could be very interesting!

MasonDoran
08-27-2009, 10:07 AM
nuke already has some relight Gizmos available.

leonar3d
08-27-2009, 12:09 PM
So basically you have to render out a pass with the normal map mapped to the diffuse/color channel?

Anyway looks awesome, gonna try it!

klingspor
08-27-2009, 12:48 PM
Thanks for the kind word guys! It's always nice to hear my work is appreciated.

Once you've tested it and maybe even used it in a production, please do consider donating: So far the number of donors has been quite underwhelming and I don't see myself updating the public version of Normality if it continues this way.

So basically you have to render out a pass with the normal map mapped to the diffuse/color channel?

Anyway looks awesome, gonna try it!You render out a standard normal pass via your renderer's integrated passes system or a simple normal shader - you may also generate a depth map for additional control. That's what handles the lighting part.

Then if you want to light the entire object in Normality it's smart to also render out an ambient (albedo) pass of your object that contains just the plain color with no shading. This can then be used in AE to comp with the shading info from Normality.

klingspor
08-27-2009, 12:54 PM
cool stuff man!!!
I would like to see something like this for a HighEnd tool like Nuke :)
That could be very interesting!Haha... Normality is actually inspired by some parts of Nuke. ;)

I never thought it made sense to port to Nuke (and Fusion) because the integrated tools are "good enough". I guess the latest releases of Normality may in fact even have some more and better features in this area than the big boys. Maybe it is time to rethink my earlier assumption...

chippey
08-27-2009, 09:43 PM
Haha... Normality is actually inspired by some parts of Nuke. ;)

I never thought it made sense to port to Nuke (and Fusion) because the integrated tools are "good enough". I guess the latest releases of Normality may in fact even have some more and better features in this area than the big boys. Maybe it is time to rethink my earlier assumption...

I too would love this for (osx and linux) Nuke! Looks awesome!

klingspor
08-27-2009, 10:12 PM
Well, I'll look into Nuke's API to see how much re-coding a port of Normality would take. I've already made the code modular with the latest release so it probably won't be that bad, unless their handling of lights is way different than Adobe's.

Anyway I'll check with The Foundry. Maybe they'd be willing to provide me a license for Nuke to port Normality if the interest in their community is large enough.

chippey
08-28-2009, 10:46 AM
Well, I'll look into Nuke's API to see how much re-coding a port of Normality would take. I've already made the code modular with the latest release so it probably won't be that bad, unless their handling of lights is way different than Adobe's.

Anyway I'll check with The Foundry. Maybe they'd be willing to provide me a license for Nuke to port Normality if the interest in their community is large enough.


I think (but not sure) compiled plug-ins will work with Nuke in its free PLE mode. I know the PLE version comes with the complete Nuke SDK (The Foundry calls it NDK) as it's the same install as the full version (a window just pops up asking if you want to run in PLE mode if it doesn't find any license).

Anyways, no matter what happens it looks like a great plug-in from your page! (and I shall dream of the day I can use it in Nuke! ;) )

Cheers!

bjoern
08-28-2009, 05:26 PM
dude that would be awesome if you can port it! :) yes nuke has its own stuff!
But your tool looks realy tasty :)

Venkman
08-28-2009, 07:22 PM
Wow, I just saw this plug the other week, and I'll have to pick it up as I start to try to integrate my CG into live action.

Great little plug. Bonus points for being in after effects, one of my favorite apps! :applause:

SePu
08-28-2009, 11:56 PM
that would be great if you can compile to Nuke as well .... ! great plugin ! keep it up !

klingspor
08-29-2009, 12:08 AM
Andrew Kramer has just released a great tutorial on Normality! Check it out:

Scene Re-lighting (http://www.videocopilot.net/tutorials/scene_re-lighting/)

Very informative for anyone still wondering about what exactly Normality does... :applause:

scrawford
08-29-2009, 12:45 AM
I too would like to thank you and chime in for a Nuke version.

SePu
08-29-2009, 01:15 AM
didnt know that there are soo many Nuke user ...glad to know .... I know this is off topic ... but maybe we should have a Nuke Forum ... just throwing that in there ....

Anyway .... I've been trying the plug in and works good so far ... love it

MasonDoran
09-01-2009, 08:51 PM
Relighting for Nuke can get Very sophisticated.

http://lowrez.marklowne.com/relightnuke.html

klingspor
09-02-2009, 12:01 AM
I'm a bit surprised about the many requests for a Nuke port I'm seeing here and in my email... I always considered Nuke's big strength that it has actual 3D integration so you don't have to resort the faking it with tools like Normality. :shrug:

Anyway, I've read up on Nuke's OpenFX plug-in format and it definitely looks like a worthwhile investment of my time. In the long-term, if I ever get around to releasing another non-free version of Normality, I'll surely try to get an OpenFX port out the door as well.

chippey
09-02-2009, 12:02 PM
Relighting for Nuke can get Very sophisticated.

http://lowrez.marklowne.com/relightnuke.html


No OSX version though. And it doesn't appear to be under development anymore like Normality is.

Jadetiger
01-28-2010, 08:07 PM
I just saw the tutorials for this. This is amazing. I can't wait to try it!

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