monarts
08-26-2009, 06:01 AM
Hello all...
This is a common query for all those who use mudbox or ZBrush. I am new into sculpting and I would like to know usually how many levels of subdivisions you use when you sculpt in mud box or zbrush? Or what should be the poly count to make a fine detailed model? In my case my system is hanging after it reaches around 5-6 levels of subdivisions. (approximately 2 million polygons). Is it enough to make good sculpting? Or any other solution to sculpt a high res model without slowing the system?I think my systems configuration is not so bad. Another thing, if I draw a thin line using sculpting brush in mudbox, in vertical its coming perfect but in horizontal is a kind of dotted or not continuos. Is there any solution for these issues? Hope somebody can help me on this..
Moncy
This is a common query for all those who use mudbox or ZBrush. I am new into sculpting and I would like to know usually how many levels of subdivisions you use when you sculpt in mud box or zbrush? Or what should be the poly count to make a fine detailed model? In my case my system is hanging after it reaches around 5-6 levels of subdivisions. (approximately 2 million polygons). Is it enough to make good sculpting? Or any other solution to sculpt a high res model without slowing the system?I think my systems configuration is not so bad. Another thing, if I draw a thin line using sculpting brush in mudbox, in vertical its coming perfect but in horizontal is a kind of dotted or not continuos. Is there any solution for these issues? Hope somebody can help me on this..
Moncy
