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View Full Version : Render pass for "misss_fast_shader_x_passes" translucency?


jorx
08-25-2009, 08:53 AM
Hi everybody,

I'm working in Maya 2009 and trying to figure out how to isolate the translucency/subsurface scattering from Mental Ray's "misss_fast_shader_x_passes" material.

I'm rendering many passes into an .exr file, but in compositing, I can't seem to find any passes containing the subsurface scattering translucency effect. (Not translucence, or scattering)

Any advice?

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