jorx
08-25-2009, 08:53 AM
Hi everybody,
I'm working in Maya 2009 and trying to figure out how to isolate the translucency/subsurface scattering from Mental Ray's "misss_fast_shader_x_passes" material.
I'm rendering many passes into an .exr file, but in compositing, I can't seem to find any passes containing the subsurface scattering translucency effect. (Not translucence, or scattering)
Any advice?
I'm working in Maya 2009 and trying to figure out how to isolate the translucency/subsurface scattering from Mental Ray's "misss_fast_shader_x_passes" material.
I'm rendering many passes into an .exr file, but in compositing, I can't seem to find any passes containing the subsurface scattering translucency effect. (Not translucence, or scattering)
Any advice?
