rhythmone
08-24-2009, 07:43 PM
I have yet to venture into full lighting for hair and am hoping for some high level tips.
I have a character that has:
head hair via a lofted over curves setup
eye lashed via a regular hair setup
eye brows via a regular hair setup
I made the mistake of doing some lighting / shadow exploration when I was working on my eye lashes... but now with all the hair in the scene I am seeing that what I setup for the lashes is not appropriate for the head hair.
On top of all this I am assuming that scene lighting (and changes that will inevitably occur there) will further complicate things... so what I am wondering from some of you hair gurus out there:
Is it realistic to think that the scene lighting will be able to be used to light the hair, or do you basically find yourself creating lighting just for the hair?
What about shadow baking? since each system could be isolated and baked independently... would that be worth pursuing?
And what about passes? I am bummed that my version of maya will render a shadow pass for the geometry (face), but INCLUDES self cast shadows, so apparently I cannot isolate the shadows that come from the hair only?
I have a character that has:
head hair via a lofted over curves setup
eye lashed via a regular hair setup
eye brows via a regular hair setup
I made the mistake of doing some lighting / shadow exploration when I was working on my eye lashes... but now with all the hair in the scene I am seeing that what I setup for the lashes is not appropriate for the head hair.
On top of all this I am assuming that scene lighting (and changes that will inevitably occur there) will further complicate things... so what I am wondering from some of you hair gurus out there:
Is it realistic to think that the scene lighting will be able to be used to light the hair, or do you basically find yourself creating lighting just for the hair?
What about shadow baking? since each system could be isolated and baked independently... would that be worth pursuing?
And what about passes? I am bummed that my version of maya will render a shadow pass for the geometry (face), but INCLUDES self cast shadows, so apparently I cannot isolate the shadows that come from the hair only?
