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View Full Version : Combustion, Maya & depth of field


brueghel
08-24-2009, 08:49 AM
Hello,

I try to get Depth of Field (3DPost) worked in Combustion, but it seems to be impossible with files rendered out in Maya. I tried .iff, .rla but it doesnt read the depth information.

Know I found a demo of AE plugin from "Frischluft" and it works in Combustion, but it costs 199$ and Im a student. Is there anybody who has experience with that? Are there any free plugins for DOF AE/Combustion?

Ill soon give it up and will add a simple blur to my fore ground layer, but thats not as nice as real Depth of field.

Thank you very much.
Simon

olmedohgal
08-24-2009, 03:01 PM
Rpf's files are the ones that combustion reads the Zdepth channel, or if you are working with other files to work with the 3Dpost, you want to make a paint in grayscale and make it a zbuffer, and all that stuff, there's very good lil example on the combustion help,
hope it helps.

brueghel
08-24-2009, 09:25 PM
Thank you olmedohgal,

I found some Information which solved my problem:

http://www.fxguide.com/modules.php?name=fxtips&rop=showcontent&id=312

...if somebody has the same problem.

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