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View Full Version : mental ray of a near future (within 5 years(speculation))


mister3d
08-23-2009, 07:37 PM
This is what I think we will have left.
http://img88.imageshack.us/img88/2663/aaazjb.jpg (http://img88.imageshack.us/i/aaazjb.jpg/)

Some possible additions:
http://img527.imageshack.us/img527/9276/bbblgc.jpg (http://img527.imageshack.us/i/bbblgc.jpg/)

catche
08-24-2009, 11:37 PM
quite easy sss

mister3d
08-24-2009, 11:43 PM
quite easy sss

Oh true. :D
Sure there will be SSS shader, a carpaint shader and some others. But the main interface will be like this I guess.
Just translucensy is the case os SSS, so why wouldn't it be dealt with it in the future.

Trauco
08-26-2009, 05:13 AM
I don't care that much about physically correct shaders (we are going to probably be using unbiased renderers to do that kind of rendering in the next five years)

If they can give me a workable LitSphere shader (this links to a pdf file) (http://http://www.cs.utah.edu/npr/papers/LitSphere.pdf) i'm a gonna be a happy camper: (the geometry in the images below is not uvw mapped)

http://www.cs.utah.edu/npr/papers/LitSphere_HTML/fruit.8.gamma.jpg

http://www.cs.utah.edu/npr/papers/LitSphere_HTML/fruit.7.cropped.gamma.jpg

It would be awesome to have a shader where you just paint/draw/take a photo of the value scale, it would be specially useful for NPR (non-photo realistic rendering... we seriously need a better name for that)

Array
08-26-2009, 11:02 PM
This is what I think we will have left.
http://img88.imageshack.us/img88/2663/aaazjb.jpg (http://img88.imageshack.us/i/aaazjb.jpg/)

Some possible additions:
http://img527.imageshack.us/img527/9276/bbblgc.jpg (http://img527.imageshack.us/i/bbblgc.jpg/)

I hope not. Isn't flexibility the appeal of programmable renderers such as Mental Ray and PRMan? I'd want more sliders, not less. Anyhow, Nvidia is working on a hardware accelerated unbiased mode for Mental Ray, so you may get your wish soon.

mister3d
08-27-2009, 02:11 AM
I hope not. Isn't flexibility the appeal of programmable renderers such as Mental Ray and PRMan? I'd want more sliders, not less. Anyhow, Nvidia is working on a hardware accelerated unbiased mode for Mental Ray, so you may get your wish soon.

I removed all settings considering quality tuning. I guess the rest will stay the same except from what is here. But yeah, perhaps some more settings make sense, like caustics distance, GI bounces etc.
It's not my wish, what will be the point for adjusting samples if there will be enough of the brute force? BTW mental ray looks more interesting to me in the future as it will have more options. But who knows, maybe Vray will catch up.
I'm too for more flexibility, but there's still a lot conserning quality tuning. Remove this and you have much less of a renderer complexity. Maxwell is an example of this.

mister3d
09-09-2009, 10:28 PM
Isn't flexibility the appeal of programmable renderers such as Mental Ray and PRMan? I'd want more sliders, not less.

Isn't flexibility is due to the lack of brute force mainly? I don't say we need less inputs for for example, but there's not too much left if you don't have to tweak quality vs speed.

Trauco
09-09-2009, 10:36 PM
"Isn't flexibility is due to the lack of brute force mainly? I don't say we need less inputs for for example, but there's not too much left if you don't have to tweak quality vs speed."

You'll always want to tweak quality vs speed, even if in the near future i'm able to render a Imax quality scene in 8 hours, i'll be more than pleased to be able to render a preview in 1 hour.

klingspor
09-10-2009, 12:10 AM
If they can give me a workable LitSphere shader (this links to a pdf file) (http://http://www.cs.utah.edu/npr/papers/LitSphere.pdf) i'm a gonna be a happy camper: (the geometry in the images below is not uvw mapped))Check out my free minMatcap (http://www.minning.de/software/minshaders) shader, it should be exactly what you are looking for.

Sorry for the OT post.

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09-10-2009, 12:10 AM
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