dimitrios_c
05-14-2002, 12:48 AM
:wavey:
I know that you can't really scale bones or dummies, but is there a way to get around it?
I have a character mesh of a monkey, and I want a baby monkey version, same model only smaller. Does anyone have any suggestions?
I thought of a couple of options. One is to apply an X-Form to the mesh and shrink it that way, though I haven't quite figured out how that would work.
The other more viable way is to do the animation on the large scale version, clone an INSTANCE of the mesh, and shrink the clone. I assume that the instanced mesh still deforms without a second set of bones.
Anyone have any valuable advice?:bounce:
I know that you can't really scale bones or dummies, but is there a way to get around it?
I have a character mesh of a monkey, and I want a baby monkey version, same model only smaller. Does anyone have any suggestions?
I thought of a couple of options. One is to apply an X-Form to the mesh and shrink it that way, though I haven't quite figured out how that would work.
The other more viable way is to do the animation on the large scale version, clone an INSTANCE of the mesh, and shrink the clone. I assume that the instanced mesh still deforms without a second set of bones.
Anyone have any valuable advice?:bounce:
