View Full Version : Little Fight Scene
08-22-2009, 10:52 PM
Here is the start of a little fight scene i am working on. It still early, but thought i'd start a thread where I post my progress.
Clip 1 (http://steinlagim.com/FightSolo.mov): char 1 alone, done the most work on him, to get timing correct, so i can pose the other char better
Clip2 (http://steinlagim.com/FightBoth.mov): added the other char in, he is just pose to pose atm, with a few inbetweens.
More progress to come, but any C&C along the way is appreciated as always.
08-23-2009, 11:50 AM
the main problem for me will be the foot angle
08-24-2009, 08:57 AM
I am guessing its the right foot on the first swing. I was unsure about that too, but when i filmed myself i kept doing it, so tried to put it in, but will see later on if i keep it or change it. thanks.
here is another update. added the other guy. trying to see how the timing was. what i am looking most at now is if it is to fast, to slow etc. poses and movement needs lots of work, but tried to get the main poses, the inbetweens are rough still.
clips from two angles
any C&C is most welcome as usual, but i will keep posting progress. and decide what the ending will be :) but i fear the assassin will die:p
08-26-2009, 10:43 AM
Here is another update. so i think this is how the whole thing will go. roughly. just roughed in some poses. lots of work, and poses to fix. but this is the "story".
08-29-2009, 11:10 AM
here is another update. cleaned up some keys, poses and such. feel things are starting to get ok, but needs work of course. any C&C is most welcome. the end is yet to get touched, so cut it off.
08-30-2009, 04:48 PM
here is another update. cleaned up some keys, poses and such. f
you should burn a frame counter into this
Things I see...
- 00:22 redguy's right foot is sliding forward. That foot should stay put so he can push himself forward with that leg. At the extreme his heel might be lifted and but his toe would still pushing at the same point on the ground.
-at about :01:05 he leans way too far to the left over his feet to ever recover.
In general I like the greenguy's body mechanics more
08-30-2009, 11:24 PM
Thanks for the good feedback. I have been unsure about that foot at around 00:22. I did that with my foot when I referenced myself swinging a "weapon". I did it every single time, so thought I should add it. But I might try and take it out and see what it looks like without it.
I will also check out that left swing. I Agree it might be too much, maybe move the foot a bit out to catch him, as I kinda like the swing and the reach he has with it.
And cheers for liking my green man:)
And i will try and remember to add a frame counter too. totally slipped my mind
Hope i can have another update later today
08-31-2009, 02:27 PM
Here is another update, with the rough ending.
Didnt get to work as much as i wanted, but posteing as i added the end.
09-02-2009, 02:00 AM
Hey man cool project :D It's lookin good so far, but here's some things that can help you:
* When he first holds his sword back, twist his whole torso (not just his shoulders) around in Y, not just back in Z. That will make it look more natural and give the swing more power. The posing of his arms makes it awkward as well. Try posing like that yourself and you'll probably tend to hold the sword like a baseball bat. Also get his arcs smoother when he swings. Trace his hand's path in your mind and make sure that line flows smoothly.
* I love how you're having the green monster guy dodge the attacks. Really creative stuff! Try to have him looking at the person more though. Also, when the red guy goes for the 3rd slice (stab straight forward) the monster moves toward the sword. Keep the lean, but have his hips move away from the blade... and try rotating his arms down instead of up (elbows pointing up but forearms and hands slightly down) like there's a dog attacking him. That kinda thing.
* Watch out for hyper-extending limbs throughout the clip.
Overall the timing is pretty cool and the pick-up-drop attack has good weight. Keep it up dude!
09-02-2009, 02:35 AM
Thanks for some great feedback. Really appreciate it, and will use them well...I hope:)
The first swing will defiantly get a work over, as it does look a bit awkward and not the best way to build up power for a quick swing, and the arc of the sword will also get more work. some keys in the chest and shoulders are making it less than smooth, so need to fix them.
Will post an update when I can, and hope I manage to fix some of the things you mentioned.
09-02-2009, 10:54 AM
Here is a little update. Still got to take look at making some changes from the feedback I got, and polish off some areas. But I am liking it, and enjoying playing with this piece. Hope I am near the end as i got alot of other projects to polish off before i get a demo reel together.hehe.
09-17-2009, 09:50 PM
A new update. Got 2 clips, and not sure what is best, as I might have done to much small alterations that just built up to more and more for clip2 and not end up all that good..
The previous version I had: CLIP1 (http://steinlagim.com/Fight0001.mov)
The new version, try not to get to distracted with me playing with lights and texture.hehe: CLIP2 (http://steinlagim.com/FigthSKY.mov)
Any C&C is most welcome.
09-20-2009, 04:19 AM
When he holds the sword back, he's off balance.
He brings the sword UP on the way back, which takes a lot more energy than it's worth. For the arc, have it tilt down instead.
They don't look natural when the guy stabs and the monster does like a Smash Brothers dodge. He should probably grab the guys sword arm, that way the guy staying in that position for so long won't seem accidental. Besides, when he has the guy on the ground, what's to stop blue man from stabbing the green guy in the face?
His first swing should be higher, I think. He swings at the same height both times, and swinging lower would mean you'd have to come up with a new way for him to dodge. Have him swing higher first time, then at the waist second time.
09-21-2009, 08:07 AM
Thank you for the good feedback. I thought long and hard about him grabbing his arm, but I think I got lazy and worked around it, and as you spotted, it didnt work. got that pause in the middle that doesnt make sense.
I did some quick work today, and added him grabbing his arm, and a few changes to the swings. I kept the dodge, as i just dont wanna create something new, just trying to get away with him ducking.
It does look better with the grab I think, even though it needs a bit of work.
09-21-2009, 08:07 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.