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View Full Version : Maya Q- Working SSS into existing shading network?


vfxart
08-22-2009, 11:33 AM
I've got a creature, one mesh for body/head/arms/horns and two eyes, that has been UVed and started in another app. I want to explore SSS in Maya and have imported him, with his shading/UV/textures intact. But I've yet to be able to sort out a way to incorporate misss (fast skin) into the existing network. This has to be possible, yeah?

Thanks in advance for any responses... here's a grab of the shader as it stands now, one of five that are on him:

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08-22-2009, 11:33 AM
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